ScummVM API documentation
camp_controller.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_CONTROLLERS_CAMP_CONTROLLER_H
23#define ULTIMA4_CONTROLLERS_CAMP_CONTROLLER_H
24
25#include "ultima/ultima4/controllers/combat_controller.h"
26
27namespace Ultima {
28namespace Ultima4 {
29
30#define CAMP_HEAL_INTERVAL 100 /* Number of moves before camping will heal the party */
31
33public:
35 void init(Creature *m) override;
36 void begin() override;
37 void end(bool adjustKarma) override;
38
39private:
40 bool heal();
41};
42
43} // End of namespace Ultima4
44} // End of namespace Ultima
45
46#endif
Definition: camp_controller.h:32
void init(Creature *m) override
Definition: combat_controller.h:59
Definition: creature.h:159