ScummVM API documentation
camp_controller.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA4_CONTROLLERS_CAMP_CONTROLLER_H
23 #define ULTIMA4_CONTROLLERS_CAMP_CONTROLLER_H
24 
25 #include "ultima/ultima4/controllers/combat_controller.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
30 #define CAMP_HEAL_INTERVAL 100 /* Number of moves before camping will heal the party */
31 
33 public:
35  void init(Creature *m) override;
36  void begin() override;
37  void end(bool adjustKarma) override;
38 
39 private:
40  bool heal();
41 };
42 
43 } // End of namespace Ultima4
44 } // End of namespace Ultima
45 
46 #endif
void init(Creature *m) override
Definition: camp_controller.h:32
Definition: detection.h:27
Definition: combat_controller.h:59
Definition: creature.h:159