#include <creature.h>
Public Member Functions | |
| Creature (MapTile tile=MapTile(0)) | |
| void | load (const ConfigElement &conf) |
| virtual Common::String | getName () const |
| virtual const Common::String & | getHitTile () const |
| virtual const Common::String & | getMissTile () const |
| CreatureId | getId () const |
| CreatureId | getLeader () const |
| virtual int | getHp () const |
| virtual int | getXp () const |
| virtual const Common::String & | getWorldrangedtile () const |
| SlowedType | getSlowedType () const |
| int | getEncounterSize () const |
| byte | getResists () const |
| void | setName (Common::String s) |
| void | setHitTile (const Common::String &t) |
| void | setMissTile (const Common::String &t) |
| virtual void | setHp (int points) |
| bool | isGood () const |
| bool | isEvil () const |
| bool | isUndead () const |
| bool | leavesChest () const |
| bool | isAquatic () const |
| bool | wanders () const |
| bool | isStationary () const |
| bool | flies () const |
| bool | teleports () const |
| bool | swims () const |
| bool | sails () const |
| bool | walks () const |
| bool | divides () const |
| bool | spawnsOnDeath () const |
| bool | canMoveOntoCreatures () const |
| bool | canMoveOntoPlayer () const |
| bool | isAttackable () const |
| bool | willAttack () const |
| bool | stealsGold () const |
| bool | stealsFood () const |
| bool | negates () const |
| bool | camouflages () const |
| bool | ambushes () const |
| bool | isIncorporeal () const |
| bool | hasRandomRanged () const |
| bool | leavesTile () const |
| bool | castsSleep () const |
| bool | isForceOfNature () const |
| int | getDamage () const |
| const Common::String & | getCamouflageTile () const |
| void | setRandomRanged () |
| int | setInitialHp (int hp=-1) |
| bool | specialAction () |
| bool | specialEffect () |
| void | act (CombatController *controller) |
| virtual void | addStatus (StatusType status) |
| void | applyTileEffect (TileEffect effect) |
| virtual int | getAttackBonus () const |
| virtual int | getDefense () const |
| bool | divide () |
| bool | spawnOnDeath () |
| virtual CreatureStatus | getState () const |
| StatusType | getStatus () const |
| bool | isAsleep () const |
| bool | hideOrShow () |
| Creature * | nearestOpponent (int *dist, bool ranged) |
| virtual void | putToSleep () |
| virtual void | removeStatus (StatusType status) |
| virtual void | setStatus (StatusType status) |
| virtual void | wakeUp () |
| virtual bool | applyDamage (int damage, bool byplayer=true) |
| virtual bool | dealDamage (Creature *m, int damage) |
Public Member Functions inherited from Ultima::Ultima4::Object | |
| Object (Type type=UNKNOWN) | |
| MapTile & | getTile () |
| MapTile & | getPrevTile () |
| const Coords & | getCoords () const |
| const Coords & | getPrevCoords () const |
| ObjectMovementBehavior | getMovementBehavior () const |
| Type | getType () const |
| bool | hasFocus () const |
| bool | isVisible () const |
| bool | isAnimated () const |
| void | setTile (MapTile t) |
| void | setTile (Tile *t) |
| void | setPrevTile (MapTile t) |
| void | setCoords (Coords c) |
| void | setPrevCoords (Coords c) |
| void | setMovementBehavior (ObjectMovementBehavior b) |
| void | setType (Type t) |
| void | setFocus (bool f=true) |
| void | setVisible (bool v=true) |
| void | setAnimated (bool a=true) |
| void | setMap (class Map *m) |
| Map * | getMap () |
| void | remove () |
| bool | setDirection (Direction d) |
| void | animateMovement () |
Protected Attributes | |
| Common::String | _name |
| Common::String | _rangedHitTile |
| Common::String | _rangedMissTile |
| CreatureId | _id |
| Common::String | _camouflageTile |
| CreatureId | _leader |
| int | _baseHp |
| int | _hp |
| StatusList | _status |
| int | _xp |
| byte | _ranged |
| Common::String | _worldRangedTile |
| bool | _leavesTile |
| CreatureAttrib | _mAttr |
| CreatureMovementAttrib | _movementAttr |
| SlowedType | _slowedType |
| int | _encounterSize |
| byte | _resists |
| CreatureId | _spawn |
Protected Attributes inherited from Ultima::Ultima4::Object | |
| MapTile | _tile |
| MapTile | _prevTile |
| Coords | _coords |
| Coords | _prevCoords |
| ObjectMovementBehavior | _movementBehavior |
| Type | _objType |
| Common::List< class Map * > | _maps |
| bool | _focused |
| bool | _visible |
| bool | _animated |
Additional Inherited Members | |
Public Types inherited from Ultima::Ultima4::Object | |
| enum | Type { UNKNOWN, CREATURE, PERSON } |
Creature Class Definition
| bool Ultima::Ultima4::Creature::specialAction | ( | ) |
Performs a special action for the creature Returns true if the action takes up the creatures whole turn (i.e. it can't move afterwards)
| bool Ultima::Ultima4::Creature::specialEffect | ( | ) |
Performs a special effect for the creature Returns true if something special happened, or false if nothing happened
|
virtual |
Add status effects to the creature, in order of importance
Reimplemented in Ultima::Ultima4::PartyMember.
| bool Ultima::Ultima4::Creature::hideOrShow | ( | ) |
Hides or shows a camouflaged creature, depending on its distance from the nearest opponent
|
virtual |
Applies damage to the creature. Returns true if the creature still exists after the damage has been applied or false, if the creature was destroyed
If byplayer is false (when a monster is killed by walking through fire or poison, or as a result of jinx) we don't report experience on death
Reimplemented in Ultima::Ultima4::PartyMember.