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| enum | Status { kStatusActive,
kStatusPassive,
kStatusDone,
kStatusError
} |
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| Process (AGDSEngine *engine, const ObjectPtr &object, unsigned ip, bool v2) |
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unsigned | entryPoint () const |
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ObjectPtr | getObject () const |
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const Common::String & | getName () const |
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const Common::String & | parentScreenName () const |
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Status | status () const |
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bool | active () const |
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bool | passive () const |
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void | activate () |
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void | deactivate () |
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void | done () |
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void | fail () |
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bool | finished () const |
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void | run () |
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ProcessExitCode | getExitCode () const |
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const Common::String & | getExitArg1 () const |
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int | getExitIntArg1 () const |
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const Common::String & | getExitArg2 () const |
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int | getExitIntArg2 () const |
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void | setMousePosition (Common::Point mousePosition) |
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void | updateWithCurrentMousePosition () |
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const Common::String & | phaseVar () const |
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const AnimationPtr & | processAnimation () const |
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void | removeProcessAnimation () |
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The documentation for this class was generated from the following file: