ScummVM API documentation
Grim::ModelComponent Member List

This is the complete list of members for Grim::ModelComponent, including all inherited members.

_animated (defined in Grim::ModelComponent)Grim::ModelComponentprotected
_animation (defined in Grim::ModelComponent)Grim::ModelComponentprotected
_child (defined in Grim::Component)Grim::Componentprotected
_cmap (defined in Grim::Component)Grim::Componentprotected
_cost (defined in Grim::Component)Grim::Componentprotected
_hier (defined in Grim::ModelComponent)Grim::ModelComponentprotected
_name (defined in Grim::Component)Grim::Componentprotected
_obj (defined in Grim::ModelComponent)Grim::ModelComponentprotected
_parent (defined in Grim::Component)Grim::Componentprotected
_parentID (defined in Grim::Component)Grim::Componentprotected
_prevComp (defined in Grim::ModelComponent)Grim::ModelComponentprotected
_previousCmap (defined in Grim::Component)Grim::Componentprotected
_sibling (defined in Grim::Component)Grim::Componentprotected
_tag (defined in Grim::Component)Grim::Componentprotected
_visible (defined in Grim::Component)Grim::Componentprotected
advance(uint msecs) (defined in Grim::Component)Grim::Componentinlinevirtual
animate() (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component)Grim::Component
draw() (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
fade(Animation::FadeMode, int) (defined in Grim::Component)Grim::Componentinlinevirtual
getAnimManager() const (defined in Grim::ModelComponent)Grim::ModelComponent
getBoundingBox(int *x1, int *y1, int *x2, int *y2) (defined in Grim::ModelComponent)Grim::ModelComponent
getCMap() (defined in Grim::Component)Grim::Component
getHierarchy() (defined in Grim::ModelComponent)Grim::ModelComponentinline
getModel() (defined in Grim::ModelComponent)Grim::ModelComponentinline
getNumNodes() (defined in Grim::ModelComponent)Grim::ModelComponent
getParent() (defined in Grim::Component)Grim::Componentinline
init() (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component)Grim::Componentinline
isVisible() (defined in Grim::Component)Grim::Component
ModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) (defined in Grim::ModelComponent)Grim::ModelComponent
removeChild(Component *child) (defined in Grim::Component)Grim::Componentprotected
reset() (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
resetColormap() (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
resetHierCMap() (defined in Grim::Component)Grim::Componentprotected
restoreState(SaveGame *state) (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
saveState(SaveGame *) (defined in Grim::Component)Grim::Componentinlinevirtual
setColormap(CMap *c) (defined in Grim::Component)Grim::Componentvirtual
setCostume(Costume *cost) (defined in Grim::Component)Grim::Componentinlineprotected
setKey(int val) (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
setMapName(char *) (defined in Grim::Component)Grim::Componentinlinevirtual
setMatrix(const Math::Matrix4 &) (defined in Grim::Component)Grim::Componentinlinevirtual
setParent(Component *newParent) (defined in Grim::Component)Grim::Componentprotected
setPaused(bool paused) (defined in Grim::Component)Grim::Componentinlinevirtual
translateObject(bool reset) (defined in Grim::ModelComponent)Grim::ModelComponent
translateObject(ModelNode *node, bool reset) (defined in Grim::ModelComponent)Grim::ModelComponentstatic
update(uint time) (defined in Grim::ModelComponent)Grim::ModelComponentvirtual
~Component() (defined in Grim::Component)Grim::Componentvirtual
~ModelComponent() (defined in Grim::ModelComponent)Grim::ModelComponent