This is the complete list of members for Grim::ModelComponent, including all inherited members.
| _animated (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
| _animation (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
| _child (defined in Grim::Component) | Grim::Component | protected |
| _cmap (defined in Grim::Component) | Grim::Component | protected |
| _cost (defined in Grim::Component) | Grim::Component | protected |
| _hier (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
| _name (defined in Grim::Component) | Grim::Component | protected |
| _obj (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
| _parent (defined in Grim::Component) | Grim::Component | protected |
| _parentID (defined in Grim::Component) | Grim::Component | protected |
| _prevComp (defined in Grim::ModelComponent) | Grim::ModelComponent | protected |
| _previousCmap (defined in Grim::Component) | Grim::Component | protected |
| _sibling (defined in Grim::Component) | Grim::Component | protected |
| _tag (defined in Grim::Component) | Grim::Component | protected |
| _visible (defined in Grim::Component) | Grim::Component | protected |
| advance(uint msecs) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| animate() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component) | Grim::Component | |
| draw() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| fade(Animation::FadeMode, int) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| getAnimManager() const (defined in Grim::ModelComponent) | Grim::ModelComponent | |
| getBoundingBox(int *x1, int *y1, int *x2, int *y2) (defined in Grim::ModelComponent) | Grim::ModelComponent | |
| getCMap() (defined in Grim::Component) | Grim::Component | |
| getHierarchy() (defined in Grim::ModelComponent) | Grim::ModelComponent | inline |
| getModel() (defined in Grim::ModelComponent) | Grim::ModelComponent | inline |
| getNumNodes() (defined in Grim::ModelComponent) | Grim::ModelComponent | |
| getParent() (defined in Grim::Component) | Grim::Component | inline |
| init() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component) | Grim::Component | inline |
| isVisible() (defined in Grim::Component) | Grim::Component | |
| ModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) (defined in Grim::ModelComponent) | Grim::ModelComponent | |
| removeChild(Component *child) (defined in Grim::Component) | Grim::Component | protected |
| reset() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| resetColormap() (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| resetHierCMap() (defined in Grim::Component) | Grim::Component | protected |
| restoreState(SaveGame *state) (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| saveState(SaveGame *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| setColormap(CMap *c) (defined in Grim::Component) | Grim::Component | virtual |
| setCostume(Costume *cost) (defined in Grim::Component) | Grim::Component | inlineprotected |
| setKey(int val) (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| setMapName(char *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| setMatrix(const Math::Matrix4 &) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| setParent(Component *newParent) (defined in Grim::Component) | Grim::Component | protected |
| setPaused(bool paused) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| translateObject(bool reset) (defined in Grim::ModelComponent) | Grim::ModelComponent | |
| translateObject(ModelNode *node, bool reset) (defined in Grim::ModelComponent) | Grim::ModelComponent | static |
| update(uint time) (defined in Grim::ModelComponent) | Grim::ModelComponent | virtual |
| ~Component() (defined in Grim::Component) | Grim::Component | virtual |
| ~ModelComponent() (defined in Grim::ModelComponent) | Grim::ModelComponent |