ScummVM API documentation
MeshLoader.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MESH_LOADER_H
29#define HPL_MESH_LOADER_H
30
31#include "hpl1/engine/graphics/GraphicsTypes.h"
32#include "hpl1/engine/math/MathTypes.h"
33#include "hpl1/engine/system/SystemTypes.h"
34
35namespace hpl {
36
37typedef tFlag tWorldLoadFlag;
38
39#define eWorldLoadFlag_NoLights (0x00000001)
40#define eWorldLoadFlag_NoEntities (0x00000002)
41#define eWorldLoadFlag_NoGameEntities (0x00000004)
42
43typedef tFlag tMeshLoadFlag;
44
45#define eMeshLoadFlag_NoGeometry (0x00000001)
46
47class cMesh;
48
49class cResources;
50class cMaterialManager;
51class cMeshManager;
52class cAnimationManager;
53class cMeshLoaderHandler;
54class iLowLevelGraphics;
55class cWorld3D;
56class cScene;
57class cAnimation;
58class cSystem;
59
61 friend class cMeshLoaderHandler;
62
63public:
64 iMeshLoader(iLowLevelGraphics *apLowLevelGraphics)
65 : mpLowLevelGraphics(apLowLevelGraphics) {}
66 virtual ~iMeshLoader() = default;
67
68 virtual cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) = 0;
69 virtual bool SaveMesh(cMesh *apMesh, const tString &asFile) = 0;
70
71 virtual cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags) = 0;
72
73 virtual cAnimation *LoadAnimation(const tString &asFile) = 0;
74
75 virtual bool IsSupported(const tString asFileType) = 0;
76
77 virtual void AddSupportedTypes(tStringVec *avFileTypes) = 0;
78
79 static void SetRestricStaticLightToSector(bool abX) { mbRestricStaticLightToSector = abX; }
80 static void SetUseFastMaterial(bool abX) { mbUseFastMaterial = abX; }
81
82protected:
83 cMaterialManager *mpMaterialManager;
84 cMeshManager *mpMeshManager;
85 cAnimationManager *mpAnimationManager;
86 iLowLevelGraphics *mpLowLevelGraphics;
87 cSystem *mpSystem;
88
89 static bool mbRestricStaticLightToSector;
90 static bool mbUseFastMaterial;
91};
92
93} // namespace hpl
94
95#endif // HPL_MESH_LOADER_H
Definition: str.h:59
Definition: Animation.h:44
Definition: AnimationManager.h:39
Definition: MaterialManager.h:41
Definition: Mesh.h:215
Definition: MeshLoaderHandler.h:50
Definition: MeshManager.h:39
Definition: Scene.h:61
Definition: System.h:36
Definition: World3D.h:179
Definition: LowLevelGraphics.h:200
Definition: MeshLoader.h:60