ScummVM API documentation
MeshLoader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MESH_LOADER_H
29 #define HPL_MESH_LOADER_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/system/SystemTypes.h"
34 
35 namespace hpl {
36 
37 typedef tFlag tWorldLoadFlag;
38 
39 #define eWorldLoadFlag_NoLights (0x00000001)
40 #define eWorldLoadFlag_NoEntities (0x00000002)
41 #define eWorldLoadFlag_NoGameEntities (0x00000004)
42 
43 typedef tFlag tMeshLoadFlag;
44 
45 #define eMeshLoadFlag_NoGeometry (0x00000001)
46 
47 class cMesh;
48 
49 class cResources;
50 class cMaterialManager;
51 class cMeshManager;
52 class cAnimationManager;
53 class cMeshLoaderHandler;
54 class iLowLevelGraphics;
55 class cWorld3D;
56 class cScene;
57 class cAnimation;
58 class cSystem;
59 
60 class iMeshLoader {
61  friend class cMeshLoaderHandler;
62 
63 public:
64  iMeshLoader(iLowLevelGraphics *apLowLevelGraphics)
65  : mpLowLevelGraphics(apLowLevelGraphics) {}
66  virtual ~iMeshLoader() = default;
67 
68  virtual cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) = 0;
69  virtual bool SaveMesh(cMesh *apMesh, const tString &asFile) = 0;
70 
71  virtual cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags) = 0;
72 
73  virtual cAnimation *LoadAnimation(const tString &asFile) = 0;
74 
75  virtual bool IsSupported(const tString asFileType) = 0;
76 
77  virtual void AddSupportedTypes(tStringVec *avFileTypes) = 0;
78 
79  static void SetRestricStaticLightToSector(bool abX) { mbRestricStaticLightToSector = abX; }
80  static void SetUseFastMaterial(bool abX) { mbUseFastMaterial = abX; }
81 
82 protected:
83  cMaterialManager *mpMaterialManager;
84  cMeshManager *mpMeshManager;
85  cAnimationManager *mpAnimationManager;
86  iLowLevelGraphics *mpLowLevelGraphics;
87  cSystem *mpSystem;
88 
89  static bool mbRestricStaticLightToSector;
90  static bool mbUseFastMaterial;
91 };
92 
93 } // namespace hpl
94 
95 #endif // HPL_MESH_LOADER_H
Definition: AI.h:36
Definition: str.h:59
Definition: MaterialManager.h:41
Definition: Mesh.h:215
Definition: MeshLoaderHandler.h:50
Definition: Animation.h:44
Definition: AnimationManager.h:39
Definition: World3D.h:179
Definition: System.h:36
Definition: Scene.h:61
Definition: MeshLoader.h:60
Definition: MeshManager.h:39
Definition: LowLevelGraphics.h:200