ScummVM API documentation
TileMapRectIt.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_TILEMAP_RECT_IT_H
29#define HPL_TILEMAP_RECT_IT_H
30
31#include "hpl1/engine/math/MathTypes.h"
32#include "hpl1/engine/scene/TileMap.h"
33#include "hpl1/engine/scene/TileMapIt.h"
34
35namespace hpl {
36
37class cTileMapRectIt : public iTileMapIt {
38public:
47 cTileMapRectIt(cVector2l avPos, cVector2l avSize, cTileMap *apTileMap, int alLayer);
49
50 bool HasNext();
51 cTile *Next();
52 cTile *PeekNext();
53 int GetNum();
54 int GetCurrentLayer();
55
56private:
57 cVector2l mvPos;
58 cVector2l mvSize;
59 int mlLayer;
60 int mlLayerCount;
61 int mlTileNum;
62 int mlTileColAdd;
63 int mlTileRowCount;
64 int mlTileColCount;
65
66 int mlCurrentLayer;
67
68 bool mbUpdated;
69
70 cTileMap *mpTileMap;
71 cTile *mpTile;
72
73 void GetTile();
74};
75
76} // namespace hpl
77
78#endif // HPL_TILEMAP_RECT_IT_H
Definition: Tile.h:41
Definition: TileMap.h:47
Definition: TileMapRectIt.h:37
cTileMapRectIt(cVector2l avPos, cVector2l avSize, cTileMap *apTileMap, int alLayer)
Definition: TileMapIt.h:35