ScummVM API documentation
room303.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM303_H
23#define M4_RIDDLE_ROOMS_SECTION3_ROOM303_H
24
25#include "m4/adv_r/adv_trigger.h"
26#include "m4/riddle/rooms/room.h"
27
28namespace M4 {
29namespace Riddle {
30namespace Rooms {
31
32class Room303 : public Room {
33private:
34 bool _newExhibitsFlag = false;
35 bool _lonelyFlag = 0;
36 const char *_digiName1 = nullptr;
37 int _destTrigger = 0;
38 int _val5 = 0;
39 int _val6 = 0;
40 bool _meiLipsFlag = false;
41 int _val8 = 0;
42 //int _val9 = 0;
43 int _meiMode = 0;
44 int _meiShould = 0;
45 KernelTriggerType _val12 = KT_DAEMON;
46 bool _fengFlag = false;
47 int _fengMode = 0;
48 int _fengShould = 0;
49 int _ripleyShould = 0;
50 int _ripleyMode = 0;
51 int _val18 = 0;
52 KernelTriggerType _triggerMode1 = KT_DAEMON;
53 KernelTriggerType _triggerMode2 = KT_DAEMON;
54 machine *_door = nullptr;
55 int _mei1 = 0;
56 int _mei2 = 0;
57 int _mei3 = 0;
58 machine *_mei = nullptr;
59 int _feng1 = 0;
60 int _feng2 = 0;
61 int _feng3 = 0;
62 int _feng4 = 0;
63 machine *_shadow4 = nullptr;
64 machine *_shadow5 = nullptr;
65 machine *_fengLi = nullptr;
66 machine *_machine2 = nullptr;
67 machine *_ripley = nullptr;
68 machine *_ripPonders = nullptr;
69 int _gestTalk4 = 0;
70 int _ripBends = 0;
71 int _chinTalk4 = 0;
72 int _med1 = 0;
73 machine *_ripsh1 = nullptr;
74 machine *_ripsh2 = nullptr;
75 int _suit1 = 0;
76 int _suit2 = 0;
77 int _meiLips = 0;
78 int _ripGesture = 0;
79 machine *_priestTalk = nullptr;
80 int _suitTalk1 = 0;
81
82 int _ctr1 = 0;
83
84 static void escapePressed(void *, void *);
85
86 void setupMei();
87 void loadFengLi();
88 void setFengActive(bool flag);
89 void setShadow4(bool active);
90 void setShadow5(bool active);
91 void setShadow5Alt(bool active);
92 void playSeries(bool cow = true);
93 void conv303a();
94 void conv303b();
95 static void priestTalkCallback(frac16 myMessage, machine *sender);
96 void priestTalk(bool flag, int trigger);
97 int getSize(const Common::String &assetName, int roomNum = -1);
98 void playSound(const Common::String &assetName, int trigger1, int trigger2);
99
100public:
101 Room303() : Room() {}
102 ~Room303() override {}
103
104 void preload() override;
105 void init() override;
106 void daemon() override;
107 void pre_parser() override;
108 void parser() override;
109 void syncGame(Common::Serializer &s) override;
110};
111
112} // namespace Rooms
113} // namespace Riddle
114} // namespace M4
115
116#endif
Definition: serializer.h:80
Definition: str.h:59
Definition: room303.h:32
Definition: room.h:39
Definition: database.h:28
intptr frac16
Definition: m4_types.h:45
Definition: ws_machine.h:156