ScummVM API documentation
autotext.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_AUTOTEXT_H
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#define NANCY_ACTION_AUTOTEXT_H
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#include "engines/nancy/misc/hypertext.h"
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#include "engines/nancy/action/actionrecord.h"
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namespace
Nancy
{
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namespace
Action {
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// Blits a filled viewport autotext surface (ids 0-2) on top of the scene
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// background. Nancy 10+ spawns an Overlay for this; we render it directly.
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class
AutotextRender
:
public
RenderObject
{
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public
:
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AutotextRender
(uint16 zOrder) :
RenderObject
(zOrder) {}
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virtual
~
AutotextRender
() {}
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bool
isViewportRelative()
const override
{
return
true
; }
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};
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// Action record used for rendering text inside the game viewport.
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// Can be used in two ways: for single-use texts that get thrown away
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// after a scene change, or for permanent storage (used in nancy's journal)
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// Draws to a surface inside GraphicsManager, which other ActionRecords
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// (Overlay and PeepholePuzzle) can use. For viewport surfaces (ids 0-2) it
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// also blits that surface onscreen itself, via an owned AutotextRender.
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class
Autotext
:
public
virtual
ActionRecord
,
public
Misc::HypertextParser
{
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public
:
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Autotext
() {}
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virtual
~
Autotext
() {
delete
_viewportRender; }
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void
readData(
Common::SeekableReadStream
&stream)
override
;
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void
execute()
override
;
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protected
:
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Common::String
getRecordTypeName()
const override
{
return
"Autotext"
; }
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virtual
void
readExtraData(
Common::SeekableReadStream
&stream);
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uint16 _transparency = kPlayOverlayPlain;
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uint16 _surfaceID = 0;
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uint16 _fontID = 0;
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uint16 _textColor = 0;
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Common::Point
_offset;
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uint16 _surfWidth = 0;
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uint16 _surfHeight = 0;
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bool
_useAutotextChunk =
false
;
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// Only one of these can be valid
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Common::String
_textKey;
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Common::String
_embeddedText;
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uint16 _order = kListFIFO;
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bool
_shouldDrawMarks =
false
;
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Common::Array<uint16>
_hotspotScenes;
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// Nancy 10+ placement descriptor for viewport surfaces (0-2).
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// Absent from TextScroll records, which place themselves.
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bool
_hasPlacementDescriptor =
true
;
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uint16 _placementMode = 0;
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Common::Rect
_viewportDest;
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Common::Rect
_viewportSrc;
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// Set to false by subclasses (TextScroll) that handle their own display
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bool
_selfDisplay =
true
;
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AutotextRender
*_viewportRender =
nullptr
;
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Graphics::ManagedSurface
_image;
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};
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}
// End of namespace Action
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}
// End of namespace Nancy
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#endif // NANCY_ACTION_AUTOTEXT_H
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Common::String
Definition:
str.h:59
Common::Array< uint16 >
Nancy::Action::AutotextRender
Definition:
autotext.h:33
Common::Rect
Definition:
rect.h:536
Common::SeekableReadStream
Definition:
stream.h:745
Nancy::Misc::HypertextParser
Definition:
hypertext.h:32
Nancy::RenderObject
Definition:
renderobject.h:36
Nancy::Action::Autotext
Definition:
autotext.h:47
Nancy::Action::ActionRecord
Definition:
actionrecord.h:98
Common::Point
Definition:
rect.h:144
Nancy
Definition:
actionmanager.h:32
engines
nancy
action
autotext.h
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