ScummVM API documentation
Access::Player Member List

This is the complete list of members for Access::Player, including all inherited members.

_collideFlag (defined in Access::Player)Access::Player
_diagDownWalkMax (defined in Access::Player)Access::Playerprotected
_diagDownWalkMin (defined in Access::Player)Access::Playerprotected
_diagUpWalkMax (defined in Access::Player)Access::Playerprotected
_diagUpWalkMin (defined in Access::Player)Access::Playerprotected
_downDelta (defined in Access::Player)Access::Playerprotected
_downWalkMax (defined in Access::Player)Access::Playerprotected
_downWalkMin (defined in Access::Player)Access::Playerprotected
_flags (defined in Access::ImageEntry)Access::ImageEntry
_frame (defined in Access::Player)Access::Player
_frameNumber (defined in Access::ImageEntry)Access::ImageEntry
_inactiveYOff (defined in Access::Player)Access::Playerprotected
_leftDelta (defined in Access::Player)Access::Playerprotected
_manPal1 (defined in Access::Player)Access::Player
_move (defined in Access::Player)Access::Player
_moveTo (defined in Access::Player)Access::Player
_offsetY (defined in Access::ImageEntry)Access::ImageEntry
_playerDirection (defined in Access::Player)Access::Player
_playerMove (defined in Access::Player)Access::Player
_playerOff (defined in Access::Player)Access::Player
_playerOffset (defined in Access::Player)Access::Player
_playerSprites (defined in Access::Player)Access::Player
_playerSprites1 (defined in Access::Player)Access::Playerprotected
_playerX (defined in Access::Player)Access::Player
_playerXLow (defined in Access::Player)Access::Player
_playerY (defined in Access::Player)Access::Player
_playerYLow (defined in Access::Player)Access::Player
_position (defined in Access::ImageEntry)Access::ImageEntry
_rawPlayer (defined in Access::Player)Access::Player
_rawPlayerLow (defined in Access::Player)Access::Player
_rawTempL (defined in Access::Player)Access::Player
_rawXTemp (defined in Access::Player)Access::Player
_rawYTemp (defined in Access::Player)Access::Player
_rawYTempL (defined in Access::Player)Access::Player
_rightDelta (defined in Access::Player)Access::Playerprotected
_roomNumber (defined in Access::Player)Access::Player
_scrollAmount (defined in Access::Player)Access::Player
_scrollConst (defined in Access::Player)Access::Playerprotected
_scrollEnd (defined in Access::Player)Access::Playerprotected
_scrollFlag (defined in Access::Player)Access::Player
_scrollThreshold (defined in Access::Player)Access::Player
_sideWalkMax (defined in Access::Player)Access::Playerprotected
_sideWalkMin (defined in Access::Player)Access::Playerprotected
_spritesPtr (defined in Access::ImageEntry)Access::ImageEntry
_upDelta (defined in Access::Player)Access::Playerprotected
_upWalkMax (defined in Access::Player)Access::Playerprotected
_upWalkMin (defined in Access::Player)Access::Playerprotected
_vm (defined in Access::Manager)Access::Managerprotected
_walkOffDL (defined in Access::Player)Access::Player
_walkOffDown (defined in Access::Player)Access::Player
_walkOffDR (defined in Access::Player)Access::Player
_walkOffLeft (defined in Access::Player)Access::Player
_walkOffRight (defined in Access::Player)Access::Player
_walkOffUL (defined in Access::Player)Access::Player
_walkOffUp (defined in Access::Player)Access::Player
_walkOffUR (defined in Access::Player)Access::Player
_xFlag (defined in Access::Player)Access::Player
_yFlag (defined in Access::Player)Access::Player
calcManScale() (defined in Access::Player)Access::Player
calcPlayer() (defined in Access::Player)Access::Player
checkMove() (defined in Access::Player)Access::Player
checkScroll() (defined in Access::Player)Access::Player
checkScrollUp() (defined in Access::Player)Access::Playerprotected
freeSprites() (defined in Access::Player)Access::Player
ImageEntry() (defined in Access::ImageEntry)Access::ImageEntry
init(AccessEngine *vm) (defined in Access::Player)Access::Playerstatic
load() (defined in Access::Player)Access::Playervirtual
loadSprites(const Common::Path &name) (defined in Access::Player)Access::Player
loadTexPalette() (defined in Access::Player)Access::Player
Manager(AccessEngine *vm) (defined in Access::Manager)Access::Managerinline
Player(AccessEngine *vm) (defined in Access::Player)Access::Player
plotCom(int v1) (defined in Access::Player)Access::Playerprotected
plotCom0() (defined in Access::Player)Access::Playerprotected
plotCom1() (defined in Access::Player)Access::Playerprotected
plotCom2() (defined in Access::Player)Access::Playerprotected
plotCom3() (defined in Access::Player)Access::Playerprotected
removeSprite1() (defined in Access::Player)Access::Player
scrollDown(int forcedAmount=-1) (defined in Access::Player)Access::Player
scrollLeft(int forcedAmount=-1) (defined in Access::Player)Access::Player
scrollRight(int forcedAmount=-1) (defined in Access::Player)Access::Player
scrollUp(int forcedAmount=-1) (defined in Access::Player)Access::Player
synchronize(Common::Serializer &s)Access::Player
walk() (defined in Access::Player)Access::Player
walkDown() (defined in Access::Player)Access::Playerprotected
walkDownLeft() (defined in Access::Player)Access::Playerprotected
walkDownRight() (defined in Access::Player)Access::Playerprotected
walkLeft() (defined in Access::Player)Access::Playerprotected
walkRight() (defined in Access::Player)Access::Playerprotected
walkUp() (defined in Access::Player)Access::Playerprotected
walkUpLeft() (defined in Access::Player)Access::Playerprotected
walkUpRight() (defined in Access::Player)Access::Playerprotected
~Player() (defined in Access::Player)Access::Playervirtual