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| Player (AccessEngine *vm) |
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virtual void | load () |
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void | loadTexPalette () |
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void | loadSprites (const Common::Path &name) |
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void | freeSprites () |
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void | removeSprite1 () |
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void | calcManScale () |
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void | walk () |
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void | calcPlayer () |
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bool | scrollUp (int forcedAmount=-1) |
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bool | scrollDown (int forcedAmount=-1) |
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bool | scrollLeft (int forcedAmount=-1) |
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bool | scrollRight (int forcedAmount=-1) |
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void | checkScroll () |
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void | checkMove () |
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void | synchronize (Common::Serializer &s) |
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| Manager (AccessEngine *vm) |
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Direction | _playerDirection |
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SpriteResource * | _playerSprites |
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byte * | _manPal1 |
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int * | _walkOffRight |
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int * | _walkOffLeft |
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int * | _walkOffUp |
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int * | _walkOffDown |
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Common::Point * | _walkOffUR |
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Common::Point * | _walkOffDR |
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Common::Point * | _walkOffUL |
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Common::Point * | _walkOffDL |
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byte | _rawTempL |
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int | _rawXTemp |
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byte | _rawYTempL |
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int | _rawYTemp |
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Common::Point | _playerOffset |
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int | _playerXLow |
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int | _playerX |
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int | _playerYLow |
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int | _playerY |
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int | _frame |
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int | _xFlag |
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int | _yFlag |
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Direction | _move |
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bool | _playerOff |
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bool | _playerMove |
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Common::Point | _moveTo |
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bool | _collideFlag |
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bool | _scrollFlag |
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int | _scrollThreshold |
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int | _scrollAmount |
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int | _roomNumber |
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Common::Point | _rawPlayerLow |
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Common::Point | _rawPlayer |
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int | _frameNumber |
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SpriteResource * | _spritesPtr |
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int | _offsetY |
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Common::Point | _position |
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int | _flags |
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void | plotCom (int v1) |
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void | plotCom0 () |
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void | plotCom1 () |
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void | plotCom2 () |
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void | plotCom3 () |
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void | walkUp () |
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void | walkDown () |
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void | walkLeft () |
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void | walkRight () |
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void | walkUpLeft () |
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void | walkDownLeft () |
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void | walkUpRight () |
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void | walkDownRight () |
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void | checkScrollUp () |
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int | _leftDelta |
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int | _rightDelta |
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int | _upDelta |
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int | _downDelta |
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int | _scrollConst |
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int | _sideWalkMin |
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int | _sideWalkMax |
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int | _upWalkMin |
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int | _upWalkMax |
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int | _downWalkMin |
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int | _downWalkMax |
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int | _diagUpWalkMin |
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int | _diagUpWalkMax |
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int | _diagDownWalkMin |
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int | _diagDownWalkMax |
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SpriteResource * | _playerSprites1 |
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int | _scrollEnd |
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int | _inactiveYOff |
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AccessEngine * | _vm |
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◆ synchronize()
Synchronize savegame data
The documentation for this class was generated from the following file: