ScummVM API documentation
Grim::AnimationStateEmi Member List

This is the complete list of members for Grim::AnimationStateEmi, including all inherited members.

advance(uint msecs) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
animate() (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
AnimationStateEmi(const Common::String &anim) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
computeWeights() (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
fade(Animation::FadeMode mode, int fadeLength) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
play() (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
restoreState(SaveGame *state) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
saveState(SaveGame *state) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
setLooping(bool loop) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
setPaused(bool paused) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
setSkeleton(Skeleton *skel) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
stop() (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
update(uint time) (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi
~AnimationStateEmi() (defined in Grim::AnimationStateEmi)Grim::AnimationStateEmi