ScummVM API documentation
Grim::AnimationStateEmi Member List
This is the complete list of members for
Grim::AnimationStateEmi
, including all inherited members.
advance
(uint msecs) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
animate
() (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
AnimationStateEmi
(const Common::String &anim) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
computeWeights
() (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
fade
(Animation::FadeMode mode, int fadeLength) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
play
() (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
restoreState
(SaveGame *state) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
saveState
(SaveGame *state) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
setLooping
(bool loop) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
setPaused
(bool paused) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
setSkeleton
(Skeleton *skel) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
stop
() (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
update
(uint time) (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
~AnimationStateEmi
() (defined in
Grim::AnimationStateEmi
)
Grim::AnimationStateEmi
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