ScummVM API documentation
Grim::AnimationStateEmi Class Reference

Public Member Functions

 AnimationStateEmi (const Common::String &anim)
 
void update (uint time)
 
void computeWeights ()
 
void animate ()
 
void play ()
 
void stop ()
 
void setPaused (bool paused)
 
void setLooping (bool loop)
 
void setSkeleton (Skeleton *skel)
 
void fade (Animation::FadeMode mode, int fadeLength)
 
void advance (uint msecs)
 
void saveState (SaveGame *state)
 
void restoreState (SaveGame *state)
 

The documentation for this class was generated from the following file: