Public Member Functions | |
AnimationStateEmi (const Common::String &anim) | |
void | update (uint time) |
void | computeWeights () |
void | animate () |
void | play () |
void | stop () |
void | setPaused (bool paused) |
void | setLooping (bool loop) |
void | setSkeleton (Skeleton *skel) |
void | fade (Animation::FadeMode mode, int fadeLength) |
void | advance (uint msecs) |
void | saveState (SaveGame *state) |
void | restoreState (SaveGame *state) |