Public Member Functions | |
| AnimationStateEmi (const Common::String &anim) | |
| void | update (uint time) |
| void | computeWeights () |
| void | animate () |
| void | play () |
| void | stop () |
| void | setPaused (bool paused) |
| void | setLooping (bool loop) |
| void | setSkeleton (Skeleton *skel) |
| void | fade (Animation::FadeMode mode, int fadeLength) |
| void | advance (uint msecs) |
| void | saveState (SaveGame *state) |
| void | restoreState (SaveGame *state) |