ScummVM API documentation
keyboard.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef DS_KEYBOARD_H
23 #define DS_KEYBOARD_H
24 
25 #include "common/events.h"
26 
27 namespace DS {
28 
29 class Keyboard : public Common::EventSource {
30 public:
31  Keyboard(Common::EventDispatcher *eventDispatcher);
32  ~Keyboard();
33 
34  void init(int layer, int mapBase, int tileBase, bool mainDisplay);
35 
36  void show();
37  void hide();
38  inline bool isVisible() const { return _visible; }
39 
40  // Implementation of the EventSource interface
41  virtual bool pollEvent(Common::Event &event);
42 
43 protected:
44  Common::EventDispatcher *_eventDispatcher;
45  int _lastKey;
46  bool _visible;
47 
48  bool mapKey(int key, Common::KeyState &ks);
49 };
50 
51 } // End of namespace DS
52 
53 #endif // #ifndef DS_KEYBOARD_H
Definition: events.h:371
Definition: keyboard.h:29
Definition: events.h:199
Definition: background.h:31
Definition: keyboard.h:294
Definition: events.h:259
virtual bool pollEvent(Common::Event &event)