ScummVM API documentation
overlay.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_OVERLAY_H
23 #define GRIM_OVERLAY_H
24 
25 #include "common/endian.h"
26 
27 #include "engines/grim/pool.h"
28 
29 namespace Grim {
30 
31 class Material;
32 
33 class Overlay : public PoolObject<Overlay> {
34 public:
35  Overlay(const Common::String &filename, Common::SeekableReadStream *data);
36  ~Overlay();
37 
38  void draw();
39  void setPos(float x, float y) { _x = x; _y = y; }
40  void setLayer(int layer) { _layer = layer; }
41  int getWidth() const;
42  int getHeight() const;
43 
44  static int32 getStaticTag() { return MKTAG('O','V','E','R'); }
45 
46 //private:
47  Material *_material;
48  float _x;
49  float _y;
50  int _layer = 0;
51 };
52 
53 }
54 
55 #endif
Definition: str.h:59
Definition: overlay.h:33
Definition: stream.h:745
Definition: actor.h:33
Definition: material.h:63
#define MKTAG(a0, a1, a2, a3)
Definition: endian.h:188
Definition: pool.h:42