ScummVM API documentation
overlay.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_OVERLAY_H
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#define GRIM_OVERLAY_H
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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namespace
Grim
{
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class
Material;
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class
Overlay
:
public
PoolObject
<Overlay> {
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public
:
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Overlay
(
const
Common::String
&filename,
Common::SeekableReadStream
*data);
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~
Overlay
();
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void
draw();
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void
setPos(
float
x,
float
y) { _x = x; _y = y; }
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void
setLayer(
int
layer) { _layer = layer; }
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int
getWidth()
const
;
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int
getHeight()
const
;
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static
int32 getStaticTag() {
return
MKTAG
(
'O'
,
'V'
,
'E'
,
'R'
); }
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//private:
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Material
*_material;
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float
_x;
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float
_y;
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int
_layer = 0;
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};
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}
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#endif
Common::String
Definition:
str.h:59
Grim::Overlay
Definition:
overlay.h:33
Common::SeekableReadStream
Definition:
stream.h:745
Grim
Definition:
actor.h:33
Grim::Material
Definition:
material.h:63
MKTAG
#define MKTAG(a0, a1, a2, a3)
Definition:
endian.h:188
Grim::PoolObject
Definition:
pool.h:42
engines
grim
remastered
overlay.h
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