acceleration() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
activation_delay() const | QDEngine::qdGameObjectState | inline |
add_condition(const qdCondition *p) | QDEngine::qdConditionalObject | |
add_condition_group(const qdConditionGroup *p) | QDEngine::qdConditionalObject | |
add_trigger_reference() | QDEngine::qdNamedObject | inline |
adjust_direction_angle(float angle) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | virtual |
animation(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
animation_info(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
animation_set() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
animation_set_info() (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
auto_bound() | QDEngine::qdGameObjectStateWalk | virtual |
autosave_slot() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
bound() const | QDEngine::qdGameObjectState | inline |
camera_mode() const | QDEngine::qdGameObjectState | inline |
center_offset(int direction_index, OffsetType offset_type=OFFSET_WALK) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
center_offset(float direction_angle, OffsetType offset_type=OFFSET_WALK) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
QDEngine::qdGameObjectState::center_offset() const | QDEngine::qdGameObjectState | inline |
check_conditions() | QDEngine::qdGameObjectState | virtual |
check_flag(int fl) const | QDEngine::qdNamedObject | inline |
check_sound_flag(int fl) const | QDEngine::qdGameObjectState | inline |
clear_flags() | QDEngine::qdNamedObject | inline |
clear_trigger_references() | QDEngine::qdNamedObject | inline |
clone() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inlinevirtual |
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
condition_groups_count() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_AND enum value | QDEngine::qdConditionalObject | |
conditions_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
conditions_count() const | QDEngine::qdConditionalObject | inline |
conditions_mode() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_OR enum value | QDEngine::qdConditionalObject | |
conditions_quant(float dt) | QDEngine::qdConditionalObject | |
ConditionsMode enum name | QDEngine::qdConditionalObject | |
coords_animation() | QDEngine::qdGameObjectState | inline |
coords_animation() const | QDEngine::qdGameObjectState | inline |
cur_time() const | QDEngine::qdGameObjectState | inline |
CURSOR_UNASSIGNED enum value (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
dec_reference_count() | QDEngine::qdGameObjectState | inline |
direction_angle() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
drop_flag(int fl) | QDEngine::qdNamedObject | inline |
drop_sound_flag(int fl) | QDEngine::qdGameObjectState | inline |
fade_time() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
flag2str(int fl, bool truncate=false, bool icon=false) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | static |
flags() const | QDEngine::qdNamedObject | inline |
forced_load() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
free_resources() | QDEngine::qdGameObjectStateWalk | virtual |
full_text() const | QDEngine::qdGameObjectState | |
full_text_ID() const | QDEngine::qdGameObjectState | inline |
get_condition(int idx=0) const | QDEngine::qdConditionalObject | inline |
get_condition_group(int idx=0) const | QDEngine::qdConditionalObject | inline |
has_bound() const | QDEngine::qdGameObjectState | inline |
has_camera_mode() const | QDEngine::qdGameObjectState | inline |
has_conditions() const | QDEngine::qdConditionalObject | inline |
has_full_text() const | QDEngine::qdGameObjectState | inline |
has_mouse_cursor_ID() const | QDEngine::qdGameObjectState | inline |
has_short_text() const | QDEngine::qdGameObjectState | inline |
has_sound() const | QDEngine::qdGameObjectState | inline |
has_sound_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
has_text() const | QDEngine::qdGameObjectState | inline |
has_text_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
has_transform() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
inc_reference_count() | QDEngine::qdGameObjectState | inline |
init() | QDEngine::qdGameObjectState | virtual |
is_active() const | QDEngine::qdGameObjectState | |
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
is_default() const | QDEngine::qdGameObjectState | |
is_in_triggers() const | QDEngine::qdNamedObject | inline |
is_sound_finished() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
is_sound_playing() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
is_state_empty() const | QDEngine::qdGameObjectStateWalk | virtual |
load_conditions_script(const xml::tag *p) | QDEngine::qdConditionalObject | protected |
load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdGameObjectState | virtual |
load_resources() | QDEngine::qdGameObjectStateWalk | virtual |
load_script(const xml::tag *p) | QDEngine::qdGameObjectStateWalk | virtual |
load_script_body(const xml::tag *p) | QDEngine::qdGameObjectState | protected |
max_speed() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
mouse_cursor_ID() const | QDEngine::qdGameObjectState | inline |
MOVEMENT_DOWN enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_DOWN_LEFT enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_DOWN_RIGHT enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_EIGHT_DIRS enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_FOUR_DIRS enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_HORIZONTAL enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_LEFT enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_RIGHT enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_SMOOTH enum value | QDEngine::qdGameObjectStateWalk | |
movement_type() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
movement_type_t enum name | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_UP enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_UP_LEFT enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_UP_RIGHT enum value | QDEngine::qdGameObjectStateWalk | |
MOVEMENT_VERTICAL enum value | QDEngine::qdGameObjectStateWalk | |
name() const | QDEngine::qdNamedObjectBase | inline |
named_object_type() const | QDEngine::qdGameObjectState | inlinevirtual |
need_sound_restart() const | QDEngine::qdGameObjectStateWalk | protectedvirtual |
need_to_walk() const | QDEngine::qdGameObjectState | inline |
OFFSET_END enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
OFFSET_START enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
OFFSET_STATIC enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
OFFSET_WALK enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
OffsetType enum name (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
operator=(const qdGameObjectState &st) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | virtual |
operator=(const qdGameObjectStateWalk &st) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
owner() const | QDEngine::qdNamedObject | inline |
owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
play_sound() | QDEngine::qdGameObjectState | |
prev_state() | QDEngine::qdGameObjectState | inline |
QD_OBJ_STATE_FLAG_ACTIVATE_PERSONAGE enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_ACTIVATION_TIMER enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_ACTIVATION_TIMER_END enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_AUTO_LOAD enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_AUTO_SAVE enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_DIALOG_PHRASE enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_DISABLE_WALK_INTERRUPT enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_ENABLE_INTERRUPT enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_ENABLE_SKIP enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_FADE_IN enum value (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_FADE_OUT enum value (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_FORCED_LOAD enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_GLOBAL_OWNER enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_HAS_BOUND enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_HIDDEN enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_HIDE_OBJECT enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_INVENTORY enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_MOUSE_HOVER_STATE enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_MOUSE_STATE enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_MOVE_ON_OBJECT enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_MOVE_TO_INVENTORY enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_MOVE_TO_INVENTORY_FAILED enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_MOVE_TO_ZONE enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_NOT_IN_TRIGGERS enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_RESTORE_PREV_STATE enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_SOUND_SYNC enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_STAY_IN_INVENTORY enum value | QDEngine::qdGameObjectState | |
QD_OBJ_STATE_FLAG_WAS_ACTIVATED enum value | QDEngine::qdGameObjectState | |
qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdGameObjectState(StateType tp) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
qdGameObjectState(const qdGameObjectState &st) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
qdGameObjectStateWalk() (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
qdGameObjectStateWalk(const qdGameObjectStateWalk &st) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
quant(float dt) | QDEngine::qdGameObjectState | |
radius() const | QDEngine::qdGameObjectState | inline |
reference_count() const | QDEngine::qdGameObjectState | inline |
register_resources() | QDEngine::qdGameObjectStateWalk | virtual |
remove_conditon(int idx) | QDEngine::qdConditionalObject | |
remove_conditon_group(int idx) | QDEngine::qdConditionalObject | |
remove_trigger_reference() | QDEngine::qdNamedObject | inline |
rnd_move_radius() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
rnd_move_speed() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
save_conditions_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdConditionalObject | protected |
save_data(Common::WriteStream &fh) const | QDEngine::qdGameObjectState | virtual |
save_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdGameObjectStateWalk | virtual |
save_script_body(Common::WriteStream &fh, int indent=0) const | QDEngine::qdGameObjectState | protected |
set_acceleration(float acc) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
set_activation_delay(float tm) | QDEngine::qdGameObjectState | inline |
set_activation_timer() | QDEngine::qdGameObjectState | inline |
set_autosave_slot(int slot) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_bound(const Vect3f &b) | QDEngine::qdGameObjectState | |
set_camera_mode(const qdCameraMode &mode) | QDEngine::qdGameObjectState | inline |
set_center_offset(int direction_index, const Vect2i &offs, OffsetType offset_type=OFFSET_WALK) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
QDEngine::qdGameObjectState::set_center_offset(const Vect2s offs) | QDEngine::qdGameObjectState | inline |
set_conditions_mode(ConditionsMode m) | QDEngine::qdConditionalObject | inline |
set_direction_angle(float ang) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
set_fade_time(float time) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_flag(int fl) | QDEngine::qdNamedObject | inline |
set_full_text_ID(const char *p) | QDEngine::qdGameObjectState | inline |
set_max_speed(float max_sp) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
set_mouse_cursor_ID(int id) | QDEngine::qdGameObjectState | inline |
set_movement_type(movement_type_t type) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
set_prev_state(qdGameObjectState *p) | QDEngine::qdGameObjectState | inline |
set_rnd_move_radius(float radius) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_rnd_move_speed(float speed) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_shadow(uint32 color, int alpha) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_short_text_ID(const char *p) | QDEngine::qdGameObjectState | inline |
set_sound_delay(float delay) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_sound_flag(int fl) | QDEngine::qdGameObjectState | inline |
set_sound_frequency(float frequency_coeff) const | QDEngine::qdGameObjectState | |
set_sound_name(const char *p) | QDEngine::qdGameObjectState | inline |
set_text_delay(float delay) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_text_format(const qdScreenTextFormat &text_format) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_transform(const qdScreenTransform &tr) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_transform_speed(const qdScreenTransform &tr_speed) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
set_walk_sound_frequency(int direction_index, float freq) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
set_work_time(float tm) | QDEngine::qdGameObjectState | inline |
shadow_alpha() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
shadow_color() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
short_text() const | QDEngine::qdGameObjectState | |
short_text_ID() const | QDEngine::qdGameObjectState | inline |
sound() const | QDEngine::qdGameObjectState | |
sound_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
sound_handle() const | QDEngine::qdGameObjectState | inline |
sound_name() const | QDEngine::qdGameObjectState | inline |
start() | QDEngine::qdGameObjectState | inline |
start_direction_angle() const | QDEngine::qdGameObjectState | inline |
start_pos() const | QDEngine::qdGameObjectState | inline |
STATE_MASK enum value | QDEngine::qdGameObjectState | |
STATE_STATIC enum value | QDEngine::qdGameObjectState | |
state_type() const | QDEngine::qdGameObjectState | inline |
STATE_WALK enum value | QDEngine::qdGameObjectState | |
StateType enum name | QDEngine::qdGameObjectState | |
static_animation(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
static_animation_info(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
stop_sound() const | QDEngine::qdGameObjectState | |
text() const | QDEngine::qdGameObjectState | inline |
text_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
text_format(bool topic_mode=false) const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
transform() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
transform_speed() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
trigger_can_start() const | QDEngine::qdGameObjectState | virtual |
trigger_start() | QDEngine::qdGameObjectState | virtual |
TRIGGER_START_ACTIVATE enum value | QDEngine::qdConditionalObject | |
TRIGGER_START_FAILED enum value | QDEngine::qdConditionalObject | |
trigger_start_mode enum name | QDEngine::qdConditionalObject | |
TRIGGER_START_WAIT enum value | QDEngine::qdConditionalObject | |
unregister_resources() | QDEngine::qdGameObjectStateWalk | virtual |
update_condition(int num, const qdCondition &p) | QDEngine::qdConditionalObject | |
update_condition_group(int num, const qdConditionGroup &p) | QDEngine::qdConditionalObject | |
update_sound_frequency(float direction_angle) const | QDEngine::qdGameObjectStateWalk | |
walk_sound_frequency(int direction_index) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
walk_sound_frequency(float direction_angle) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
work_time() const | QDEngine::qdGameObjectState | |
~qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
~qdGameObjectState() (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | virtual |
~qdGameObjectStateWalk() (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |