ScummVM API documentation
QDEngine::qdGameObjectStateWalk Member List

This is the complete list of members for QDEngine::qdGameObjectStateWalk, including all inherited members.

acceleration() const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
activation_delay() constQDEngine::qdGameObjectStateinline
add_condition(const qdCondition *p)QDEngine::qdConditionalObject
add_condition_group(const qdConditionGroup *p)QDEngine::qdConditionalObject
add_trigger_reference()QDEngine::qdNamedObjectinline
adjust_direction_angle(float angle) const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkvirtual
animation(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
animation_info(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
animation_set() const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
animation_set_info() (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
auto_bound()QDEngine::qdGameObjectStateWalkvirtual
autosave_slot() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
bound() constQDEngine::qdGameObjectStateinline
camera_mode() constQDEngine::qdGameObjectStateinline
center_offset(int direction_index, OffsetType offset_type=OFFSET_WALK) const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
center_offset(float direction_angle, OffsetType offset_type=OFFSET_WALK) const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
QDEngine::qdGameObjectState::center_offset() constQDEngine::qdGameObjectStateinline
check_conditions()QDEngine::qdGameObjectStatevirtual
check_flag(int fl) constQDEngine::qdNamedObjectinline
check_sound_flag(int fl) constQDEngine::qdGameObjectStateinline
clear_flags()QDEngine::qdNamedObjectinline
clear_trigger_references()QDEngine::qdNamedObjectinline
clone() const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinlinevirtual
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
condition_groups_count() constQDEngine::qdConditionalObjectinline
CONDITIONS_AND enum valueQDEngine::qdConditionalObject
conditions_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
conditions_count() constQDEngine::qdConditionalObjectinline
conditions_mode() constQDEngine::qdConditionalObjectinline
CONDITIONS_OR enum valueQDEngine::qdConditionalObject
conditions_quant(float dt)QDEngine::qdConditionalObject
ConditionsMode enum nameQDEngine::qdConditionalObject
coords_animation()QDEngine::qdGameObjectStateinline
coords_animation() constQDEngine::qdGameObjectStateinline
cur_time() constQDEngine::qdGameObjectStateinline
CURSOR_UNASSIGNED enum value (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectState
dec_reference_count()QDEngine::qdGameObjectStateinline
direction_angle() const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
drop_flag(int fl)QDEngine::qdNamedObjectinline
drop_sound_flag(int fl)QDEngine::qdGameObjectStateinline
fade_time() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
flag2str(int fl, bool truncate=false, bool icon=false) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStatestatic
flags() constQDEngine::qdNamedObjectinline
forced_load() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
free_resources()QDEngine::qdGameObjectStateWalkvirtual
full_text() constQDEngine::qdGameObjectState
full_text_ID() constQDEngine::qdGameObjectStateinline
get_condition(int idx=0) constQDEngine::qdConditionalObjectinline
get_condition_group(int idx=0) constQDEngine::qdConditionalObjectinline
has_bound() constQDEngine::qdGameObjectStateinline
has_camera_mode() constQDEngine::qdGameObjectStateinline
has_conditions() constQDEngine::qdConditionalObjectinline
has_full_text() constQDEngine::qdGameObjectStateinline
has_mouse_cursor_ID() constQDEngine::qdGameObjectStateinline
has_short_text() constQDEngine::qdGameObjectStateinline
has_sound() constQDEngine::qdGameObjectStateinline
has_sound_delay() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
has_text() constQDEngine::qdGameObjectStateinline
has_text_delay() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
has_transform() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
inc_reference_count()QDEngine::qdGameObjectStateinline
init()QDEngine::qdGameObjectStatevirtual
is_active() constQDEngine::qdGameObjectState
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
is_default() constQDEngine::qdGameObjectState
is_in_triggers() constQDEngine::qdNamedObjectinline
is_sound_finished() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectState
is_sound_playing() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectState
is_state_empty() constQDEngine::qdGameObjectStateWalkvirtual
load_conditions_script(const xml::tag *p)QDEngine::qdConditionalObjectprotected
load_data(Common::SeekableReadStream &fh, int save_version)QDEngine::qdGameObjectStatevirtual
load_resources()QDEngine::qdGameObjectStateWalkvirtual
load_script(const xml::tag *p)QDEngine::qdGameObjectStateWalkvirtual
load_script_body(const xml::tag *p)QDEngine::qdGameObjectStateprotected
max_speed() const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
mouse_cursor_ID() constQDEngine::qdGameObjectStateinline
MOVEMENT_DOWN enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_DOWN_LEFT enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_DOWN_RIGHT enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_EIGHT_DIRS enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_FOUR_DIRS enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_HORIZONTAL enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_LEFT enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_RIGHT enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_SMOOTH enum valueQDEngine::qdGameObjectStateWalk
movement_type() const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
movement_type_t enum nameQDEngine::qdGameObjectStateWalk
MOVEMENT_UP enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_UP_LEFT enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_UP_RIGHT enum valueQDEngine::qdGameObjectStateWalk
MOVEMENT_VERTICAL enum valueQDEngine::qdGameObjectStateWalk
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() constQDEngine::qdGameObjectStateinlinevirtual
need_sound_restart() constQDEngine::qdGameObjectStateWalkprotectedvirtual
need_to_walk() constQDEngine::qdGameObjectStateinline
OFFSET_END enum value (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
OFFSET_START enum value (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
OFFSET_STATIC enum value (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
OFFSET_WALK enum value (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
OffsetType enum name (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
operator=(const qdGameObjectState &st) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkvirtual
operator=(const qdGameObjectStateWalk &st) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
play_sound()QDEngine::qdGameObjectState
prev_state()QDEngine::qdGameObjectStateinline
QD_OBJ_STATE_FLAG_ACTIVATE_PERSONAGE enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_ACTIVATION_TIMER enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_ACTIVATION_TIMER_END enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_AUTO_LOAD enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_AUTO_SAVE enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_DIALOG_PHRASE enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_DISABLE_WALK_INTERRUPT enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_ENABLE_INTERRUPT enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_ENABLE_SKIP enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_FADE_IN enum value (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_FADE_OUT enum value (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_FORCED_LOAD enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_GLOBAL_OWNER enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_HAS_BOUND enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_HIDDEN enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_HIDE_OBJECT enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_INVENTORY enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_MOUSE_HOVER_STATE enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_MOUSE_STATE enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_MOVE_ON_OBJECT enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_MOVE_TO_INVENTORY enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_MOVE_TO_INVENTORY_FAILED enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_MOVE_TO_ZONE enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_NOT_IN_TRIGGERS enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_RESTORE_PREV_STATE enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_SOUND_SYNC enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_STAY_IN_INVENTORY enum valueQDEngine::qdGameObjectState
QD_OBJ_STATE_FLAG_WAS_ACTIVATED enum valueQDEngine::qdGameObjectState
qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdGameObjectState(StateType tp) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectState
qdGameObjectState(const qdGameObjectState &st) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectState
qdGameObjectStateWalk() (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
qdGameObjectStateWalk(const qdGameObjectStateWalk &st) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
quant(float dt)QDEngine::qdGameObjectState
radius() constQDEngine::qdGameObjectStateinline
reference_count() constQDEngine::qdGameObjectStateinline
register_resources()QDEngine::qdGameObjectStateWalkvirtual
remove_conditon(int idx)QDEngine::qdConditionalObject
remove_conditon_group(int idx)QDEngine::qdConditionalObject
remove_trigger_reference()QDEngine::qdNamedObjectinline
rnd_move_radius() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
rnd_move_speed() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
save_conditions_script(Common::WriteStream &fh, int indent=0) constQDEngine::qdConditionalObjectprotected
save_data(Common::WriteStream &fh) constQDEngine::qdGameObjectStatevirtual
save_script(Common::WriteStream &fh, int indent=0) constQDEngine::qdGameObjectStateWalkvirtual
save_script_body(Common::WriteStream &fh, int indent=0) constQDEngine::qdGameObjectStateprotected
set_acceleration(float acc) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
set_activation_delay(float tm)QDEngine::qdGameObjectStateinline
set_activation_timer()QDEngine::qdGameObjectStateinline
set_autosave_slot(int slot) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_bound(const Vect3f &b)QDEngine::qdGameObjectState
set_camera_mode(const qdCameraMode &mode)QDEngine::qdGameObjectStateinline
set_center_offset(int direction_index, const Vect2i &offs, OffsetType offset_type=OFFSET_WALK) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
QDEngine::qdGameObjectState::set_center_offset(const Vect2s offs)QDEngine::qdGameObjectStateinline
set_conditions_mode(ConditionsMode m)QDEngine::qdConditionalObjectinline
set_direction_angle(float ang) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
set_fade_time(float time) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_flag(int fl)QDEngine::qdNamedObjectinline
set_full_text_ID(const char *p)QDEngine::qdGameObjectStateinline
set_max_speed(float max_sp) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
set_mouse_cursor_ID(int id)QDEngine::qdGameObjectStateinline
set_movement_type(movement_type_t type) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalkinline
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_prev_state(qdGameObjectState *p)QDEngine::qdGameObjectStateinline
set_rnd_move_radius(float radius) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_rnd_move_speed(float speed) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_shadow(uint32 color, int alpha) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_short_text_ID(const char *p)QDEngine::qdGameObjectStateinline
set_sound_delay(float delay) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_sound_flag(int fl)QDEngine::qdGameObjectStateinline
set_sound_frequency(float frequency_coeff) constQDEngine::qdGameObjectState
set_sound_name(const char *p)QDEngine::qdGameObjectStateinline
set_text_delay(float delay) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_text_format(const qdScreenTextFormat &text_format) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_transform(const qdScreenTransform &tr) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_transform_speed(const qdScreenTransform &tr_speed) (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
set_walk_sound_frequency(int direction_index, float freq) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
set_work_time(float tm)QDEngine::qdGameObjectStateinline
shadow_alpha() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
shadow_color() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
short_text() constQDEngine::qdGameObjectState
short_text_ID() constQDEngine::qdGameObjectStateinline
sound() constQDEngine::qdGameObjectState
sound_delay() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
sound_handle() constQDEngine::qdGameObjectStateinline
sound_name() constQDEngine::qdGameObjectStateinline
start()QDEngine::qdGameObjectStateinline
start_direction_angle() constQDEngine::qdGameObjectStateinline
start_pos() constQDEngine::qdGameObjectStateinline
STATE_MASK enum valueQDEngine::qdGameObjectState
STATE_STATIC enum valueQDEngine::qdGameObjectState
state_type() constQDEngine::qdGameObjectStateinline
STATE_WALK enum valueQDEngine::qdGameObjectState
StateType enum nameQDEngine::qdGameObjectState
static_animation(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
static_animation_info(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
stop_sound() constQDEngine::qdGameObjectState
text() constQDEngine::qdGameObjectStateinline
text_delay() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
text_format(bool topic_mode=false) const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
transform() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
transform_speed() const (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStateinline
trigger_can_start() constQDEngine::qdGameObjectStatevirtual
trigger_start()QDEngine::qdGameObjectStatevirtual
TRIGGER_START_ACTIVATE enum valueQDEngine::qdConditionalObject
TRIGGER_START_FAILED enum valueQDEngine::qdConditionalObject
trigger_start_mode enum nameQDEngine::qdConditionalObject
TRIGGER_START_WAIT enum valueQDEngine::qdConditionalObject
unregister_resources()QDEngine::qdGameObjectStateWalkvirtual
update_condition(int num, const qdCondition &p)QDEngine::qdConditionalObject
update_condition_group(int num, const qdConditionGroup &p)QDEngine::qdConditionalObject
update_sound_frequency(float direction_angle) constQDEngine::qdGameObjectStateWalk
walk_sound_frequency(int direction_index) const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
walk_sound_frequency(float direction_angle) const (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
work_time() constQDEngine::qdGameObjectState
~qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
~qdGameObjectState() (defined in QDEngine::qdGameObjectState)QDEngine::qdGameObjectStatevirtual
~qdGameObjectStateWalk() (defined in QDEngine::qdGameObjectStateWalk)QDEngine::qdGameObjectStateWalk
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual