| acceleration() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| activation_delay() const | QDEngine::qdGameObjectState | inline |
| add_condition(const qdCondition *p) | QDEngine::qdConditionalObject | |
| add_condition_group(const qdConditionGroup *p) | QDEngine::qdConditionalObject | |
| add_trigger_reference() | QDEngine::qdNamedObject | inline |
| adjust_direction_angle(float angle) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | virtual |
| animation(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| animation_info(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| animation_set() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| animation_set_info() (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| auto_bound() | QDEngine::qdGameObjectStateWalk | virtual |
| autosave_slot() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| bound() const | QDEngine::qdGameObjectState | inline |
| camera_mode() const | QDEngine::qdGameObjectState | inline |
| center_offset(int direction_index, OffsetType offset_type=OFFSET_WALK) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| center_offset(float direction_angle, OffsetType offset_type=OFFSET_WALK) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| QDEngine::qdGameObjectState::center_offset() const | QDEngine::qdGameObjectState | inline |
| check_conditions() | QDEngine::qdGameObjectState | virtual |
| check_flag(int fl) const | QDEngine::qdNamedObject | inline |
| check_sound_flag(int fl) const | QDEngine::qdGameObjectState | inline |
| clear_flags() | QDEngine::qdNamedObject | inline |
| clear_trigger_references() | QDEngine::qdNamedObject | inline |
| clone() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inlinevirtual |
| condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| condition_groups_count() const | QDEngine::qdConditionalObject | inline |
| CONDITIONS_AND enum value | QDEngine::qdConditionalObject | |
| conditions_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| conditions_count() const | QDEngine::qdConditionalObject | inline |
| conditions_mode() const | QDEngine::qdConditionalObject | inline |
| CONDITIONS_OR enum value | QDEngine::qdConditionalObject | |
| conditions_quant(float dt) | QDEngine::qdConditionalObject | |
| ConditionsMode enum name | QDEngine::qdConditionalObject | |
| coords_animation() | QDEngine::qdGameObjectState | inline |
| coords_animation() const | QDEngine::qdGameObjectState | inline |
| cur_time() const | QDEngine::qdGameObjectState | inline |
| CURSOR_UNASSIGNED enum value (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
| dec_reference_count() | QDEngine::qdGameObjectState | inline |
| direction_angle() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| drop_flag(int fl) | QDEngine::qdNamedObject | inline |
| drop_sound_flag(int fl) | QDEngine::qdGameObjectState | inline |
| fade_time() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| flag2str(int fl, bool truncate=false, bool icon=false) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | static |
| flags() const | QDEngine::qdNamedObject | inline |
| forced_load() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| free_resources() | QDEngine::qdGameObjectStateWalk | virtual |
| full_text() const | QDEngine::qdGameObjectState | |
| full_text_ID() const | QDEngine::qdGameObjectState | inline |
| get_condition(int idx=0) const | QDEngine::qdConditionalObject | inline |
| get_condition_group(int idx=0) const | QDEngine::qdConditionalObject | inline |
| has_bound() const | QDEngine::qdGameObjectState | inline |
| has_camera_mode() const | QDEngine::qdGameObjectState | inline |
| has_conditions() const | QDEngine::qdConditionalObject | inline |
| has_full_text() const | QDEngine::qdGameObjectState | inline |
| has_mouse_cursor_ID() const | QDEngine::qdGameObjectState | inline |
| has_short_text() const | QDEngine::qdGameObjectState | inline |
| has_sound() const | QDEngine::qdGameObjectState | inline |
| has_sound_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| has_text() const | QDEngine::qdGameObjectState | inline |
| has_text_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| has_transform() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| inc_reference_count() | QDEngine::qdGameObjectState | inline |
| init() | QDEngine::qdGameObjectState | virtual |
| is_active() const | QDEngine::qdGameObjectState | |
| is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| is_default() const | QDEngine::qdGameObjectState | |
| is_in_triggers() const | QDEngine::qdNamedObject | inline |
| is_sound_finished() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
| is_sound_playing() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
| is_state_empty() const | QDEngine::qdGameObjectStateWalk | virtual |
| load_conditions_script(const xml::tag *p) | QDEngine::qdConditionalObject | protected |
| load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdGameObjectState | virtual |
| load_resources() | QDEngine::qdGameObjectStateWalk | virtual |
| load_script(const xml::tag *p) | QDEngine::qdGameObjectStateWalk | virtual |
| load_script_body(const xml::tag *p) | QDEngine::qdGameObjectState | protected |
| max_speed() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| mouse_cursor_ID() const | QDEngine::qdGameObjectState | inline |
| MOVEMENT_DOWN enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_DOWN_LEFT enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_DOWN_RIGHT enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_EIGHT_DIRS enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_FOUR_DIRS enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_HORIZONTAL enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_LEFT enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_RIGHT enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_SMOOTH enum value | QDEngine::qdGameObjectStateWalk | |
| movement_type() const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| movement_type_t enum name | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_UP enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_UP_LEFT enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_UP_RIGHT enum value | QDEngine::qdGameObjectStateWalk | |
| MOVEMENT_VERTICAL enum value | QDEngine::qdGameObjectStateWalk | |
| name() const | QDEngine::qdNamedObjectBase | inline |
| named_object_type() const | QDEngine::qdGameObjectState | inlinevirtual |
| need_sound_restart() const | QDEngine::qdGameObjectStateWalk | protectedvirtual |
| need_to_walk() const | QDEngine::qdGameObjectState | inline |
| OFFSET_END enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| OFFSET_START enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| OFFSET_STATIC enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| OFFSET_WALK enum value (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| OffsetType enum name (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| operator=(const qdGameObjectState &st) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | virtual |
| operator=(const qdGameObjectStateWalk &st) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| owner() const | QDEngine::qdNamedObject | inline |
| owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
| play_sound() | QDEngine::qdGameObjectState | |
| prev_state() | QDEngine::qdGameObjectState | inline |
| QD_OBJ_STATE_FLAG_ACTIVATE_PERSONAGE enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_ACTIVATION_TIMER enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_ACTIVATION_TIMER_END enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_AUTO_LOAD enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_AUTO_SAVE enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_DIALOG_PHRASE enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_DISABLE_WALK_INTERRUPT enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_ENABLE_INTERRUPT enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_ENABLE_SKIP enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_FADE_IN enum value (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_FADE_OUT enum value (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_FORCED_LOAD enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_GLOBAL_OWNER enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_HAS_BOUND enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_HIDDEN enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_HIDE_OBJECT enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_INVENTORY enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_MOUSE_HOVER_STATE enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_MOUSE_STATE enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_MOVE_ON_OBJECT enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_MOVE_TO_INVENTORY enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_MOVE_TO_INVENTORY_FAILED enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_MOVE_TO_ZONE enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_NOT_IN_TRIGGERS enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_RESTORE_PREV_STATE enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_SOUND_SYNC enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_STAY_IN_INVENTORY enum value | QDEngine::qdGameObjectState | |
| QD_OBJ_STATE_FLAG_WAS_ACTIVATED enum value | QDEngine::qdGameObjectState | |
| qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| qdGameObjectState(StateType tp) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
| qdGameObjectState(const qdGameObjectState &st) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | |
| qdGameObjectStateWalk() (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| qdGameObjectStateWalk(const qdGameObjectStateWalk &st) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| quant(float dt) | QDEngine::qdGameObjectState | |
| radius() const | QDEngine::qdGameObjectState | inline |
| reference_count() const | QDEngine::qdGameObjectState | inline |
| register_resources() | QDEngine::qdGameObjectStateWalk | virtual |
| remove_conditon(int idx) | QDEngine::qdConditionalObject | |
| remove_conditon_group(int idx) | QDEngine::qdConditionalObject | |
| remove_trigger_reference() | QDEngine::qdNamedObject | inline |
| rnd_move_radius() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| rnd_move_speed() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| save_conditions_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdConditionalObject | protected |
| save_data(Common::WriteStream &fh) const | QDEngine::qdGameObjectState | virtual |
| save_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdGameObjectStateWalk | virtual |
| save_script_body(Common::WriteStream &fh, int indent=0) const | QDEngine::qdGameObjectState | protected |
| set_acceleration(float acc) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| set_activation_delay(float tm) | QDEngine::qdGameObjectState | inline |
| set_activation_timer() | QDEngine::qdGameObjectState | inline |
| set_autosave_slot(int slot) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_bound(const Vect3f &b) | QDEngine::qdGameObjectState | |
| set_camera_mode(const qdCameraMode &mode) | QDEngine::qdGameObjectState | inline |
| set_center_offset(int direction_index, const Vect2i &offs, OffsetType offset_type=OFFSET_WALK) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| QDEngine::qdGameObjectState::set_center_offset(const Vect2s offs) | QDEngine::qdGameObjectState | inline |
| set_conditions_mode(ConditionsMode m) | QDEngine::qdConditionalObject | inline |
| set_direction_angle(float ang) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| set_fade_time(float time) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_flag(int fl) | QDEngine::qdNamedObject | inline |
| set_full_text_ID(const char *p) | QDEngine::qdGameObjectState | inline |
| set_max_speed(float max_sp) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| set_mouse_cursor_ID(int id) | QDEngine::qdGameObjectState | inline |
| set_movement_type(movement_type_t type) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | inline |
| set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
| set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
| set_prev_state(qdGameObjectState *p) | QDEngine::qdGameObjectState | inline |
| set_rnd_move_radius(float radius) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_rnd_move_speed(float speed) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_shadow(uint32 color, int alpha) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_short_text_ID(const char *p) | QDEngine::qdGameObjectState | inline |
| set_sound_delay(float delay) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_sound_flag(int fl) | QDEngine::qdGameObjectState | inline |
| set_sound_frequency(float frequency_coeff) const | QDEngine::qdGameObjectState | |
| set_sound_name(const char *p) | QDEngine::qdGameObjectState | inline |
| set_text_delay(float delay) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_text_format(const qdScreenTextFormat &text_format) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_transform(const qdScreenTransform &tr) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_transform_speed(const qdScreenTransform &tr_speed) (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| set_walk_sound_frequency(int direction_index, float freq) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| set_work_time(float tm) | QDEngine::qdGameObjectState | inline |
| shadow_alpha() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| shadow_color() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| short_text() const | QDEngine::qdGameObjectState | |
| short_text_ID() const | QDEngine::qdGameObjectState | inline |
| sound() const | QDEngine::qdGameObjectState | |
| sound_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| sound_handle() const | QDEngine::qdGameObjectState | inline |
| sound_name() const | QDEngine::qdGameObjectState | inline |
| start() | QDEngine::qdGameObjectState | inline |
| start_direction_angle() const | QDEngine::qdGameObjectState | inline |
| start_pos() const | QDEngine::qdGameObjectState | inline |
| STATE_MASK enum value | QDEngine::qdGameObjectState | |
| STATE_STATIC enum value | QDEngine::qdGameObjectState | |
| state_type() const | QDEngine::qdGameObjectState | inline |
| STATE_WALK enum value | QDEngine::qdGameObjectState | |
| StateType enum name | QDEngine::qdGameObjectState | |
| static_animation(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| static_animation_info(float direction_angle) (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| stop_sound() const | QDEngine::qdGameObjectState | |
| text() const | QDEngine::qdGameObjectState | inline |
| text_delay() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| text_format(bool topic_mode=false) const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| transform() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| transform_speed() const (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | inline |
| trigger_can_start() const | QDEngine::qdGameObjectState | virtual |
| trigger_start() | QDEngine::qdGameObjectState | virtual |
| TRIGGER_START_ACTIVATE enum value | QDEngine::qdConditionalObject | |
| TRIGGER_START_FAILED enum value | QDEngine::qdConditionalObject | |
| trigger_start_mode enum name | QDEngine::qdConditionalObject | |
| TRIGGER_START_WAIT enum value | QDEngine::qdConditionalObject | |
| unregister_resources() | QDEngine::qdGameObjectStateWalk | virtual |
| update_condition(int num, const qdCondition &p) | QDEngine::qdConditionalObject | |
| update_condition_group(int num, const qdConditionGroup &p) | QDEngine::qdConditionalObject | |
| update_sound_frequency(float direction_angle) const | QDEngine::qdGameObjectStateWalk | |
| walk_sound_frequency(int direction_index) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| walk_sound_frequency(float direction_angle) const (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| work_time() const | QDEngine::qdGameObjectState | |
| ~qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| ~qdGameObjectState() (defined in QDEngine::qdGameObjectState) | QDEngine::qdGameObjectState | virtual |
| ~qdGameObjectStateWalk() (defined in QDEngine::qdGameObjectStateWalk) | QDEngine::qdGameObjectStateWalk | |
| ~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| ~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |