This is the complete list of members for cGameMessageHandler, including all inherited members.
Add(const tWString &asText) (defined in cGameMessageHandler) | cGameMessageHandler | |
cGameMessageHandler(cInit *apInit) (defined in cGameMessageHandler) | cGameMessageHandler | |
GetName() (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
HasMessage() (defined in cGameMessageHandler) | cGameMessageHandler | inline |
iUpdateable(const tString &asName) (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
OnDraw() (defined in cGameMessageHandler) | cGameMessageHandler | virtual |
OnExit() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostBufferSwap() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostGUIDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostSceneDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnStart() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnWorldExit() (defined in cGameMessageHandler) | cGameMessageHandler | |
OnWorldLoad() (defined in cGameMessageHandler) | cGameMessageHandler | |
Reset() (defined in cGameMessageHandler) | cGameMessageHandler | virtual |
SetBlackText(bool abX) (defined in cGameMessageHandler) | cGameMessageHandler | inline |
SetFocusIsedUsed(bool abX) (defined in cGameMessageHandler) | cGameMessageHandler | inline |
SetOnMessagesOverCallback(const tString &asFunction) (defined in cGameMessageHandler) | cGameMessageHandler | |
ShowNext() (defined in cGameMessageHandler) | cGameMessageHandler | |
Update(float afTimeStep) (defined in cGameMessageHandler) | cGameMessageHandler | virtual |
~cGameMessageHandler() (defined in cGameMessageHandler) | cGameMessageHandler | |
~iUpdateable() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |