38 #include "crab/event/GameEventInfo.h" 39 #include "crab/level/level_objects.h" 40 #include "crab/level/talknotify.h" 41 #include "crab/ui/FileMenu.h" 42 #include "crab/ui/GameOverMenu.h" 43 #include "crab/ui/PauseMenu.h" 47 namespace pyrodactyl {
88 _pausekey.set(pyrodactyl::input::IG_PAUSE);
93 void internalEvents(
bool showMap);
95 _menu._element[HS_CHAR].img(img);
98 void State(
const int &val);
Definition: Rectangle.h:42
Definition: ImageData.h:40
Definition: level_objects.h:56
Definition: GameEventInfo.h:44
Definition: talknotify.h:40
Definition: moveeffect.h:37