ScummVM API documentation
speciallocks.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_TILEPUZZLE_H
31 #define LAB_TILEPUZZLE_H
32 
33 #include "common/savefile.h"
34 
35 namespace Lab {
36 
37 class LabEngine;
38 
39 class SpecialLocks {
40 private:
41  LabEngine *_vm;
42  Image *_tiles[16];
43  Image *_numberImages[10];
44  uint16 _curTile[4][4];
45  byte _combination[6];
46 
47 public:
49  ~SpecialLocks();
50 
51  void showTileLock(const Common::String filename, bool showSolution);
52 
56  void tileClick(Common::Point pos);
57 
58  void showCombinationLock(const Common::String filename);
59 
64 
65  void save(Common::OutSaveFile *file);
66  void load(Common::InSaveFile *file);
67 
68 private:
72  void changeCombination(uint16 number);
73 
77  void changeTile(uint16 col, uint16 row);
78 
82  void doTile(bool showsolution);
83 
87  void doTileScroll(uint16 col, uint16 row, uint16 scrolltype);
88  void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer);
89 };
90 
91 } // End of namespace Lab
92 
93 #endif // LAB_TILEPUZZLE_H
Definition: str.h:59
Definition: savefile.h:54
Definition: speciallocks.h:39
Definition: stream.h:745
void tileClick(Common::Point pos)
Definition: anim.h:33
Definition: rect.h:45
Definition: lab.h:119
void combinationClick(Common::Point pos)
Definition: movie_decoder.h:32