addAmmo(int ammoType, int ammo) (defined in BladeRunner::Settings) | BladeRunner::Settings | |
clearNewSetAndScene() (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
decreaseAmmo() (defined in BladeRunner::Settings) | BladeRunner::Settings | |
getAmmo(int ammoType) const (defined in BladeRunner::Settings) | BladeRunner::Settings | |
getAmmoType() const (defined in BladeRunner::Settings) | BladeRunner::Settings | |
getAmmoTypesCount() (defined in BladeRunner::Settings) | BladeRunner::Settings | static |
getChapter() const (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
getDifficulty() const (defined in BladeRunner::Settings) | BladeRunner::Settings | |
getLearyMode() const (defined in BladeRunner::Settings) | BladeRunner::Settings | |
getNewScene() const (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
getNewSet() const (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
getPlayerAgenda() const (defined in BladeRunner::Settings) | BladeRunner::Settings | |
getScene() const (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
getSet() const (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
isLoadingGame() const (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
load(SaveFileReadStream &f) (defined in BladeRunner::Settings) | BladeRunner::Settings | |
openNewScene() (defined in BladeRunner::Settings) | BladeRunner::Settings | |
reset() (defined in BladeRunner::Settings) | BladeRunner::Settings | |
save(SaveFileWriteStream &f) (defined in BladeRunner::Settings) | BladeRunner::Settings | |
setAmmoType(int ammoType) (defined in BladeRunner::Settings) | BladeRunner::Settings | |
setChapter(int newChapter) (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
setDifficulty(int difficulty) (defined in BladeRunner::Settings) | BladeRunner::Settings | |
setGamma(float gamma) (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
setLearyMode(bool learyMode) (defined in BladeRunner::Settings) | BladeRunner::Settings | |
setLoadingGame() (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
setNewSetAndScene(int set, int scene) (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
setPlayerAgenda(int agenda) (defined in BladeRunner::Settings) | BladeRunner::Settings | |
setStartingGame() (defined in BladeRunner::Settings) | BladeRunner::Settings | inline |
Settings(BladeRunnerEngine *vm) (defined in BladeRunner::Settings) | BladeRunner::Settings | |