ScummVM API documentation
shadow.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_SHADOW_H
32 #define CRAB_SHADOW_H
33 
34 #include "crab/crab.h"
35 #include "crab/vectors.h"
36 #include "crab/image/ImageManager.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace anim {
42 struct ShadowData {
43  // The image of the sprite's shadow
44  ImageKey _img;
45 
46  // Size of image
47  Vector2i _size;
48 
49  // The default shadow offset
50  Vector2i _offset;
51 
52  ShadowData() : _size(1, 1) {
53  _img = 0;
54  }
55 
56  void load(rapidxml::xml_node<char> *node) {
57  loadImgKey(_img, "img", node);
58  _offset.load(node);
59 
60  using namespace pyrodactyl::image;
61  Image dat;
62  g_engine->_imageManager->getTexture(_img, dat);
63  _size.x = dat.w() / 2;
64  _size.y = dat.h() / 2;
65  }
66 };
67 
68 // Used when a set of animation frames needs a specific shadow offset
69 class ShadowOffset : public Vector2i {
70 public:
71  // Only use this offset if this is true
72  bool _valid;
73 
74  ShadowOffset() {
75  _valid = false;
76  }
77 };
78 } // End of namespace anim
79 } // End of namespace pyrodactyl
80 
81 } // End of namespace Crab
82 
83 #endif // CRAB_SHADOW_H
Engine * g_engine
Definition: moveeffect.h:37
Definition: shadow.h:42
Definition: movie_decoder.h:32