34 #include "crab/crab.h" 35 #include "crab/vectors.h" 36 #include "crab/image/ImageManager.h" 40 namespace pyrodactyl {
56 void load(rapidxml::xml_node<char> *node) {
57 loadImgKey(_img,
"img", node);
60 using namespace pyrodactyl::image;
62 g_engine->_imageManager->getTexture(_img, dat);
63 _size.x = dat.w() / 2;
64 _size.y = dat.h() / 2;
83 #endif // CRAB_SHADOW_H
Definition: moveeffect.h:37
Definition: movie_decoder.h:32