ScummVM API documentation
cHudModel_WeaponMelee Member List

This is the complete list of members for cHudModel_WeaponMelee, including all inherited members.

cHudModel_WeaponMelee() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMelee
DestroyEntities() (defined in iHudModel)iHudModel
EquipEffect(bool abJustCreated) (defined in iHudModel)iHudModel
GetAttack(int alX) (defined in cHudModel_WeaponMelee)cHudModel_WeaponMeleeinline
GetEntity() (defined in iHudModel)iHudModelinline
GetHapticRot() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMeleeinline
GetHapticScale() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMeleeinline
GetHapticSize() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMeleeinline
GetState() (defined in iHudModel)iHudModelinline
iHudModel(ePlayerHandType aType) (defined in iHudModel)iHudModel
IsAttacking() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMelee
LoadData(TiXmlElement *apRootElem) (defined in cHudModel_WeaponMelee)cHudModel_WeaponMeleevirtual
LoadEntities() (defined in iHudModel)iHudModel
mEquipPose (defined in iHudModel)iHudModel
mfEquipTime (defined in iHudModel)iHudModel
mfUnequipTime (defined in iHudModel)iHudModel
mpEntity (defined in iHudModel)iHudModelprotected
mpInit (defined in iHudModel)iHudModelprotected
mpMesh (defined in iHudModel)iHudModelprotected
msEquipSound (defined in iHudModel)iHudModel
msModelFile (defined in iHudModel)iHudModel
msName (defined in iHudModel)iHudModel
msNextModel (defined in iHudModel)iHudModelprotected
mState (defined in iHudModel)iHudModelprotected
msUnequipSound (defined in iHudModel)iHudModel
mType (defined in iHudModel)iHudModelprotected
mUnequipPose (defined in iHudModel)iHudModel
mvBillboards (defined in iHudModel)iHudModel
mvLightColors (defined in iHudModel)iHudModel
mvLightRadii (defined in iHudModel)iHudModel
mvLights (defined in iHudModel)iHudModel
mvParticleSystems (defined in iHudModel)iHudModel
mvSoundEntities (defined in iHudModel)iHudModel
OnAttackDown() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMelee
OnAttackUp() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMelee
OnMouseMove(const cVector2f &avMovement) (defined in cHudModel_WeaponMelee)cHudModel_WeaponMelee
PostSceneDraw() (defined in cHudModel_WeaponMelee)cHudModel_WeaponMeleevirtual
Reset() (defined in iHudModel)iHudModel
UnequipEffect() (defined in iHudModel)iHudModel
UpdatePoseMatrix(cMatrixf &aPoseMtx, float afTimeStep) (defined in cHudModel_WeaponMelee)cHudModel_WeaponMeleevirtual
~iHudModel()=default (defined in iHudModel)iHudModelvirtual