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void | LoadData (TiXmlElement *apRootElem) |
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void | OnAttackDown () |
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void | OnAttackUp () |
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bool | OnMouseMove (const cVector2f &avMovement) |
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bool | UpdatePoseMatrix (cMatrixf &aPoseMtx, float afTimeStep) |
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void | PostSceneDraw () |
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bool | IsAttacking () |
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cVector3f | GetHapticSize () |
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float | GetHapticScale () |
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cVector3f | GetHapticRot () |
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cMeleeWeaponAttack * | GetAttack (int alX) |
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| iHudModel (ePlayerHandType aType) |
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cMeshEntity * | GetEntity () |
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void | LoadEntities () |
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void | DestroyEntities () |
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void | EquipEffect (bool abJustCreated) |
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void | UnequipEffect () |
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void | Reset () |
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eHudModelState | GetState () |
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The documentation for this class was generated from the following file: