ScummVM API documentation
luabindhelper.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_LUABINDHELPER_H
32 #define SWORD25_LUABINDHELPER_H
33 
34 #include "sword25/kernel/common.h"
35 
36 #include "common/lua/lua.h"
37 #include "common/lua/lauxlib.h"
38 
39 namespace Sword25 {
40 
41 #define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0))
42 #define lua_tobooleancpp(L, i) (lua_toboolean(L, i) != 0)
43 
45  const char *Name;
46  lua_Number Value;
47 };
48 
50 public:
60  static bool addFunctionsToLib(lua_State *L, const Common::String &libName, const luaL_reg *functions);
61 
71  static bool addConstantsToLib(lua_State *L, const Common::String &libName, const lua_constant_reg *constants);
72 
82  static bool addMethodsToClass(lua_State *L, const Common::String &className, const luaL_reg *methods);
83 
92  static bool setClassGCHandler(lua_State *L, const Common::String &className, lua_CFunction GCHandler);
93 
98  static Common::String stackDump(lua_State *L);
99 
105  static Common::String tableDump(lua_State *L);
106 
107  static bool getMetatable(lua_State *L, const Common::String &tableName);
108 
109  static void *my_checkudata(lua_State *L, int ud, const char *tname);
110 
111 private:
112  static bool createTable(lua_State *L, const Common::String &tableName);
113 };
114 
115 } // End of namespace Sword25
116 
117 #endif
Definition: str.h:59
Definition: luabindhelper.h:44
Definition: lstate.h:100
Definition: luabindhelper.h:49
Definition: console.h:27
Definition: lobject.h:59