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| void | reset () |
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void | reset1 () |
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void | reset2 () |
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void | reset3 () |
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void | reset4 () |
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void | reset5 () |
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void | conv_reset_all () |
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int32 | get_boonsville_time_and_display (bool showTime=false) |
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void | set_boonsville_time (int32 time) |
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bool | advance_boonsville_time_and_check_schedule (int32 time) |
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bool | dispatch_scheduled_boonsville_time_trigger (int32 time) |
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void | schedule_boonsville_time () |
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| void | sync (Common::Serializer &s) |
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size_t | size () const |
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int32 & | operator[] (Flag flag) |
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const char * | getConvName () |
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static int32 | _flags [512] |
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◆ reset()
| void M4::Burger::Flags::reset |
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Reset the variables back to initial game state
◆ sync()
Save/load values to a save file
The documentation for this class was generated from the following file: