ScummVM API documentation
cursor_mgr.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PINK_CURSOR_MGR_H
23 #define PINK_CURSOR_MGR_H
24 
25 #include "common/rect.h"
26 
27 #include "pink/objects/object.h"
28 
29 namespace Pink {
30 
31 class CursorActor;
32 class Page;
33 class PinkEngine;
34 
35 class CursorMgr : public Object {
36 public:
37  CursorMgr(PinkEngine *game, Page *page);
38 
39  void update();
40  void setCursor(byte index, Common::Point point, const Common::String &itemName);
41  void setCursor(const Common::String &cursorName, Common::Point point);
42 
43  void setPage(Page *page) { _page = page; }
44 
45 private:
46  void startAnimation(byte index);
47 
48  void showItem(const Common::String &itemName, Common::Point point);
49  void hideItem();
50 
51 private:
52  Page *_page;
53  PinkEngine *_game;
54  CursorActor *_actor;
55  uint _time;
56  byte _firstFrameIndex;
57  bool _isPlayingAnimation;
58  bool _isSecondFrame;
59 };
60 
61 } // End of namespace Pink
62 
63 #endif
Definition: cursor_mgr.h:35
Definition: str.h:59
Definition: pink.h:95
Definition: object.h:31
Definition: archive.h:35
Definition: rect.h:45
Definition: cursor_actor.h:33
Definition: page.h:36