ScummVM API documentation
Pink::PinkEngine Class Reference
Inheritance diagram for Pink::PinkEngine:
Engine

Public Member Functions

 PinkEngine (OSystem *system, const ADGameDescription *desc)
 
Common::Error run () override
 
bool hasFeature (EngineFeature f) const override
 
Common::Error loadGameState (int slot) override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::String getSaveStateName (int slot) const override
 
SaveStateList listSaves () const
 
void load (Archive &archive)
 
void changeScene ()
 
bool isPeril () const
 
bool isPerilDemo () const
 
void setVariable (Common::String &variable, Common::String &value)
 
bool checkValueOfVariable (const Common::String &variable, const Common::String &value) const
 
void executeMenuCommand (uint id)
 
bool executePageChangeCommand (uint id)
 
Common::Language getLanguage () const
 
OrbFilegetOrb ()
 
BroFilegetBro ()
 
Common::RandomSourcegetRnd ()
 
ScreengetScreen ()
 
PDAMgrgetPdaMgr ()
 
void setNextExecutors (const Common::String &nextModule, const Common::String &nextPage)
 
void setLeadActor (LeadActor *actor)
 
void setCursor (uint cursorIndex)
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Protected Member Functions

void pauseEngineIntern (bool pause) override
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ run()

Common::Error Pink::PinkEngine::run ( )
overridevirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ hasFeature()

bool Pink::PinkEngine::hasFeature ( EngineFeature  f) const
overridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ loadGameState()

Common::Error Pink::PinkEngine::loadGameState ( int  slot)
overridevirtual

Load a game state.

Parameters
slotThe slot from which a save state should be loaded.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Pink::PinkEngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ saveGameState()

Common::Error Pink::PinkEngine::saveGameState ( int  slot,
const Common::String desc,
bool  isAutosave = false 
)
overridevirtual

Save a game state.

Parameters
slotThe slot into which the save state should be stored.
descDescription for the save state, entered by the user.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool Pink::PinkEngine::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ getSaveStateName()

Common::String Pink::PinkEngine::getSaveStateName ( int  slot) const
inlineoverridevirtual

Generate the savegame filename.

Reimplemented from Engine.

◆ pauseEngineIntern()

void Pink::PinkEngine::pauseEngineIntern ( bool  pause)
overrideprotectedvirtual

Actual implementation of pauseEngine by subclasses.

See also
Engine::pauseEngine

Reimplemented from Engine.


The documentation for this class was generated from the following file: