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| PinkEngine (OSystem *system, const ADGameDescription *desc) |
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Common::Error | run () override |
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bool | hasFeature (EngineFeature f) const override |
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Common::Error | loadGameState (int slot) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::String | getSaveStateName (int slot) const override |
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SaveStateList | listSaves () const |
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void | load (Archive &archive) |
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void | changeScene () |
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bool | isPeril () const |
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bool | isPerilDemo () const |
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void | setVariable (Common::String &variable, Common::String &value) |
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bool | checkValueOfVariable (const Common::String &variable, const Common::String &value) const |
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void | executeMenuCommand (uint id) |
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bool | executePageChangeCommand (uint id) |
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Common::Language | getLanguage () const |
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OrbFile * | getOrb () |
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BroFile * | getBro () |
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Common::RandomSource & | getRnd () |
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Screen * | getScreen () |
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PDAMgr & | getPdaMgr () |
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void | setNextExecutors (const Common::String &nextModule, const Common::String &nextPage) |
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void | setLeadActor (LeadActor *actor) |
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void | setCursor (uint cursorIndex) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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