_animated | Ultima::Ultima4::TileView | protected |
_bounds (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | protected |
_columns (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | protected |
_dest (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | protected |
_highlightBounds (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | protected |
_highlighted (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | protected |
_instance (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | static |
_rows (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | protected |
_screen (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | protectedstatic |
_tileHeight (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | protected |
_tileSet (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | protected |
_tileWidth (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | protected |
clear() | Ultima::Ultima4::View | virtual |
display(Context *c, TileView *view) (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | |
drawFocus(int x, int y) | Ultima::Ultima4::TileView | |
drawHighlighted() (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | protected |
drawInDungeon(Tile *tile, int x_offset, int distance, Direction orientation, bool tiled) (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | |
drawTile(Tile *tile, int x_offset, int distance, Direction orientation) (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | |
drawTile(MapTile &mapTile, bool focus, int x, int y) (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | |
drawTile(Std::vector< MapTile > &tiles, bool focus, int x, int y) (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | |
drawWall(int xoffset, int distance, Direction orientation, DungeonGraphicType type) (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | |
getInstance() (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | static |
getTiles(int fwd, int side) (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | |
graphicIndex(int xoffset, int distance, Direction orientation, DungeonGraphicType type) (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | |
highlight(int x, int y, int width, int height) | Ultima::Ultima4::View | virtual |
loadTile(MapTile &mapTile) (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | |
reinit() | Ultima::Ultima4::TileView | virtual |
setDest(Image *dest) (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | inline |
setTileset(Tileset *tileset) (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | |
tilesToGraphic(const Std::vector< MapTile > &tiles) (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | |
TileView(int x, int y, int columns, int rows) (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | |
TileView(int x, int y, int columns, int rows, const Common::String &tileset) (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | |
toggle3DDungeonView() (defined in Ultima::Ultima4::DungeonView) | Ultima::Ultima4::DungeonView | inline |
unhighlight() (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | virtual |
update() | Ultima::Ultima4::View | virtual |
update(int x, int y, int width, int height) | Ultima::Ultima4::View | virtual |
View(int x, int y, int width, int height) (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | |
~TileView() (defined in Ultima::Ultima4::TileView) | Ultima::Ultima4::TileView | virtual |
~View() (defined in Ultima::Ultima4::View) | Ultima::Ultima4::View | inlinevirtual |