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void | drawInDungeon (Tile *tile, int x_offset, int distance, Direction orientation, bool tiled) |
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int | graphicIndex (int xoffset, int distance, Direction orientation, DungeonGraphicType type) |
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void | drawTile (Tile *tile, int x_offset, int distance, Direction orientation) |
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void | drawWall (int xoffset, int distance, Direction orientation, DungeonGraphicType type) |
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void | display (Context *c, TileView *view) |
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DungeonGraphicType | tilesToGraphic (const Std::vector< MapTile > &tiles) |
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bool | toggle3DDungeonView () |
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Std::vector< MapTile > | getTiles (int fwd, int side) |
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| TileView (int x, int y, int columns, int rows) |
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| TileView (int x, int y, int columns, int rows, const Common::String &tileset) |
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void | reinit () |
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void | drawTile (MapTile &mapTile, bool focus, int x, int y) |
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void | drawTile (Std::vector< MapTile > &tiles, bool focus, int x, int y) |
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void | drawFocus (int x, int y) |
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void | loadTile (MapTile &mapTile) |
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void | setTileset (Tileset *tileset) |
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void | setDest (Image *dest) |
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| View (int x, int y, int width, int height) |
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virtual void | clear () |
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virtual void | update () |
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virtual void | update (int x, int y, int width, int height) |
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virtual void | highlight (int x, int y, int width, int height) |
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virtual void | unhighlight () |
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