ScummVM API documentation
scheduler.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TRECISION_SCHEDULER_H
23#define TRECISION_SCHEDULER_H
24
25#include "common/scummsys.h"
26#include "common/list.h"
27
28#define MAXMESSAGE 128
29
30namespace Trecision {
31
32class TrecisionEngine;
33
34struct Message {
35 uint8 _class; // message class
36 uint8 _event; // message name
37 uint8 _priority; // message priority
38
39 uint8 _u8Param;
40 uint16 _u16Param1; // byte parameter 1
41 uint16 _u16Param2; // byte parameter 2
42 uint32 _u32Param; // int parameter
43
44 void set(Message *src) {
45 _class = src->_class;
46 _event = src->_event;
47 _priority = src->_priority;
48 _u8Param = src->_u8Param;
49 _u16Param1 = src->_u16Param1;
50 _u16Param2 = src->_u16Param2;
51 _u32Param = src->_u32Param;
52 }
53};
54
55class Scheduler {
56 TrecisionEngine *_vm;
57 uint8 _token;
58 uint8 _counter;
59
60 // Message system
61 Message _idleMsg;
62 Message _msg;
63 Common::List<Message> _gameQueue;
64 Common::List<Message> _characterQueue;
65
66public:
68 ~Scheduler();
69
70 void process();
71 void doEvent(uint8 cls, uint8 event, uint8 priority, uint16 u16Param1, uint16 u16Param2, uint8 u8Param, uint32 u32Param);
72 void leftClick(uint16 x, uint16 y);
73 void rightClick(uint16 x, uint16 y);
74 void mouseExamine(uint16 object);
75 void mouseOperate(uint16 object);
76
77 void init();
78 void resetQueues();
79 void initCharacterQueue();
80 bool testEmptyQueues();
81};
82
83} // End of namespace Trecision
84#endif
85
Definition: list.h:44
Definition: scheduler.h:55
Definition: trecision.h:112
Definition: scheduler.h:34