ScummVM API documentation
walk.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PARALLACTION_WALK_H
23#define PARALLACTION_WALK_H
24
25#include "common/ptr.h"
26#include "common/list.h"
27
28#include "parallaction/objects.h"
29
30namespace Parallaction {
31
32struct Character;
33
35 AnimationPtr _a;
36 PointList _walkPath;
37 int16 _direction, _step;
38
39 // builder routines
40 PointList _subPath;
41 void correctPathPoint(Common::Point &to);
42 uint32 buildSubPath(const Common::Point& pos, const Common::Point& stop);
43 uint16 walkFunc1(const Common::Point &to, Common::Point& node);
44
45 // walker routines
46 void finalizeWalk();
47 void clipMove(Common::Point& pos, const Common::Point& to);
48 void checkDoor(const Common::Point &foot);
49 void updateDirection(const Common::Point& pos, const Common::Point& to);
50
51 Parallaction *_vm;
52
53public:
55
56 void buildPath(AnimationPtr a, uint16 x, uint16 y);
57 void walk();
58};
59
61
62 struct State {
63 bool _active;
64 AnimationPtr _a;
65 int _walkDelay;
66 bool _stillWalkingTowardsNode;
67 Common::Point _startFoot;
68 bool _first;
69 int _step;
70 int _dirFrame;
71 PointList _walkPath;
72 };
73
74 State _character;
75 State _follower;
76
77 void finalizeWalk(State &s);
78 bool directPathExists(const Common::Point &from, const Common::Point &to);
79 void buildPath(State &s, uint16 x, uint16 y);
80 void doWalk(State &s);
81 void checkTrap(const Common::Point &p);
82
83 Parallaction *_vm;
84
85public:
87 ~PathWalker_BR() { }
88
89 void setCharacterPath(AnimationPtr a, uint16 x, uint16 y);
90 void setFollowerPath(AnimationPtr a, uint16 x, uint16 y);
91 void stopFollower();
92
93 void walk();
94};
95
96}
97
98#endif
Definition: walk.h:60
Definition: walk.h:34
Definition: debug.h:8
Definition: rect.h:144