22 #ifndef NUVIE_SAVE_SAVE_GAME_H 23 #define NUVIE_SAVE_SAVE_GAME_H 25 #define SAVE_VERSION_MAJOR 1 26 #define SAVE_VERSION_MINOR 0 27 #define SAVE_VERSION (SAVE_VERSION_MAJOR * 256 + SAVE_VERSION_MINOR) 29 #include "ultima/shared/std/string.h" 30 #include "ultima/nuvie/files/nuvie_io_file.h" 41 class NuvieIOFileWrite;
51 void update_objlist_for_new_game();
52 void update_objlist_for_new_game_u6();
53 void update_objlist_for_new_game_se();
54 void update_objlist_for_new_game_md();
Definition: configuration.h:61
Definition: save_game.h:43
Definition: detection.h:27
bool load(const Common::String &filename)
Definition: obj_manager.h:75
bool transfer_character()
Definition: nuvie_io.h:106
Definition: nuvie_io_file.h:44