ScummVM API documentation
Ultima::Nuvie::SaveGame Class Reference

Public Member Functions

 SaveGame (Configuration *cfg)
 
void init (ObjManager *obj_manager)
 
bool load_new ()
 
bool load_original ()
 
bool transfer_character ()
 
bool load (const Common::String &filename)
 
bool check_version (NuvieIOFileRead *loadfile, uint16 gameType)
 
bool save (const Common::String &filename, const Common::String &save_description, bool isAutosave)
 

Protected Member Functions

bool load_objlist ()
 
bool save_objlist ()
 
void update_objlist_for_new_game ()
 
void update_objlist_for_new_game_u6 ()
 
void update_objlist_for_new_game_se ()
 
void update_objlist_for_new_game_md ()
 

Member Function Documentation

◆ load_new()

bool Ultima::Nuvie::SaveGame::load_new ( )

Sets up a new game

◆ load_original()

bool Ultima::Nuvie::SaveGame::load_original ( )

Loads in the savegame created by the original Ultima 6

◆ transfer_character()

bool Ultima::Nuvie::SaveGame::transfer_character ( )

Transfers in a character from a previous Ultima game

◆ load()

bool Ultima::Nuvie::SaveGame::load ( const Common::String filename)

Loads the savegame with the given name


The documentation for this class was generated from the following file: