ScummVM API documentation
msn_def.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SUPERNOVA_MSN_DEF_H
23#define SUPERNOVA_MSN_DEF_H
24
25// Avoid error on expansion of macro switch in the ObjectID enum below
26#ifdef SWITCH
27#undef SWITCH
28#endif
29
30#include "common/scummsys.h"
31
32namespace Supernova {
33
34const int kTextSpeed[] = {19, 14, 10, 7, 4};
35const int kMsecPerTick = 55;
36
37const int kMaxSection = 40;
38const int kMaxDialog = 2;
39const int kMaxObject = 30;
40const int kMaxCarry = 30;
41
42const int kSleepAutosaveSlot = 999;
43
44const byte kShownFalse = 0;
45const byte kShownTrue = 1;
46
47const byte kSectionInvert = 128;
48
49enum MessagePosition {
50 kMessageNormal,
51 kMessageLeft,
52 kMessageRight,
53 kMessageCenter,
54 kMessageTop
55};
56
57enum ObjectType {
58 NULLTYPE = 0,
59 TAKE = 1,
60 OPENABLE = 2,
61 OPENED = 4,
62 CLOSED = 8,
63 EXIT = 16,
64 PRESS = 32,
65 COMBINABLE = 64,
66 CARRIED = 128,
67 UNNECESSARY = 256,
68 WORN = 512,
69 TALK = 1024,
70 OCCUPIED = 2048,
71 CAUGHT = 4096
72};
73typedef uint16 ObjectTypes;
74
75enum Action {
76 ACTION_WALK,
77 ACTION_LOOK,
78 ACTION_TAKE,
79 ACTION_OPEN,
80 ACTION_CLOSE,
81 ACTION_PRESS,
82 ACTION_PULL,
83 ACTION_USE,
84 ACTION_TALK,
85 ACTION_GIVE
86};
87
88enum RoomId {
89 // Supernova 1
90 INTRO1,CORRIDOR_ROOM,HALL,SLEEP,COCKPIT,AIRLOCK,
91 HOLD,LANDINGMODULE,GENERATOR,OUTSIDE,
92 CABIN_R1,CABIN_R2,CABIN_R3,CABIN_L1,CABIN_L2,CABIN_L3,BATHROOM,
93
94 ROCKS,CAVE,MEETUP,ENTRANCE,REST,ROGER,GLIDER,MEETUP2,MEETUP3,
95
96 CELL,CORRIDOR1,CORRIDOR2,CORRIDOR3,CORRIDOR4,CORRIDOR5,CORRIDOR6,CORRIDOR7,CORRIDOR8,CORRIDOR9,
97 BCORRIDOR,GUARD,GUARD3,OFFICE_L1,OFFICE_L2,OFFICE_R1,OFFICE_R2,OFFICE_L,
98 ELEVATOR,STATION,SIGN_ROOM,OUTRO,NUMROOMS1,
99
100 // Supernova 2
101 INTRO2 = 0,AIRPORT,TAXISTAND,STREET,GAMES,CABIN2,KIOSK,
102 CULTURE_PALACE,CHECKOUT,CITY1,CITY2,ELEVATOR2,APARTMENT,SHIP,
103
104 PYRAMID,PYR_ENTRANCE,UPSTAIRS1,DOWNSTAIRS1,
105 BOTTOM_RIGHT_DOOR,BOTTOM_LEFT_DOOR,UPSTAIRS2,DOWNSTAIRS2,
106 UPPER_DOOR,PUZZLE_FRONT,PUZZLE_BEHIND,
107 FORMULA1_F,FORMULA1_N,FORMULA2_F,FORMULA2_N,TOMATO_F,TOMATO_N,
108 MONSTER_F,MONSTER1_N,MONSTER2_N,UPSTAIRS3,DOWNSTAIRS3,
109 LCORRIDOR1,LCORRIDOR2,HOLE_ROOM,IN_HOLE,FLOORDOOR,FLOORDOOR_U,
110 BST_DOOR,HALL2,COFFIN_ROOM,MASK,
111
112 MUSEUM,MUS_ENTRANCE,MUS1,MUS2,MUS3,MUS4,MUS5,MUS6,MUS7,MUS8,
113 MUS9,MUS10,MUS11,MUS_ROUND,
114 MUS12,MUS13,MUS14,MUS15,MUS16,MUS17,MUS18,MUS19,MUS20,MUS21,MUS22,
115 NUMROOMS2,NULLROOM
116};
117
118enum ObjectId {
119 INVALIDOBJECT = -1,
120 NULLOBJECT = 0,
121
122 // Supernova 1
123 KEYCARD,KNIFE,WATCH,
124 SOCKET,
125 BUTTON,HATCH1,
126 BUTTON1,BUTTON2,MANOMETER,SUIT,HELMET,LIFESUPPORT,
127 SCRAP_LK,OUTERHATCH_TOP,GENERATOR_TOP,TERMINALSTRIP,LANDINGMOD_OUTERHATCH,
128 HOLD_WIRE,
129 LANDINGMOD_BUTTON,LANDINGMOD_SOCKET,LANDINGMOD_WIRE,LANDINGMOD_HATCH,LANDINGMOD_MONITOR,
130 KEYBOARD,
131 KEYCARD2,OUTERHATCH,GENERATOR_WIRE,TRAP,SHORT_WIRE,CLIP,
132 VOLTMETER,LADDER,GENERATOR_ROPE,
133 KITCHEN_HATCH,SLEEP_SLOT,
134 MONITOR,INSTRUMENTS,
135 COMPUTER,CABINS,CABIN,
136 SLOT_K1,SLOT_K2,SLOT_K3,SLOT_K4,
137 SHELF1,SHELF2,SHELF3,SHELF4,
138 ROPE,BOOK,DISCMAN,CHESS,
139 SLOT_KL1,SLOT_KL2,SLOT_KL3,SLOT_KL4,
140 SHELF_L1,SHELF_L2,SHELF_L3,SHELF_L4,
141 PISTOL,BOOK2,SPOOL,
142 RECORD,TURNTABLE,TURNTABLE_BUTTON,WIRE,WIRE2,PLUG,
143 PEN,
144 BATHROOM_DOOR,BATHROOM_EXIT,SHOWER,TOILET,
145
146 STONE,
147 SPACESHIPS,SPACESHIP,STAR,DOOR,MEETUP_SIGN,
148 PORTER,BATHROOM_BUTTON,BATHROOM_SIGN,KITCHEN_SIGN,CAR_SLOT,
149 ARSANO_BATHROOM,COINS,SCHNUCK,EGG,PILL,PILL_HULL,STAIRCASE,
150 MEETUP_EXIT,
151 ROGER_W,WALLET,KEYCARD_R,CUP,
152 GLIDER_BUTTON1,GLIDER_BUTTON2,GLIDER_BUTTON3,GLIDER_BUTTON4,GLIDER_SLOT,GLIDER_BUTTONS,
153 GLIDER_DISPLAY,GLIDER_INSTRUMENTS,GLIDER_KEYCARD,
154 UFO,
155
156 CELL_BUTTON,CELL_TABLE,CELL_WIRE,TRAY,CELL_DOOR,MAGNET,
157 NEWSPAPER,TABLE,
158 PILLAR1,PILLAR2,DOOR1,DOOR2,DOOR3,DOOR4,
159 GUARDIAN,LAMP,
160 MASTERKEYCARD,PAINTING,MONEY,LOCKER,LETTER,
161 JUNGLE,STATION_SLOT,STATION_SIGN,
162
163
164 // Supernova2
165 TAXI,TRANSMITTER,ROD,OCCUPIED_CABIN,
166 SLOT1,CHAIR,CORRIDOR,G_RIGHT,G_LEFT,PYRA_ENTRANCE,
167 PART0,PART1,PART2,PART3,PART4,PART5,PART6,PART7,
168 PART8,PART9,PART10,PART11,PART12,PART13,PART14,PART15,
169 TKNIFE,NOTE,MOUTH,
170 HOLE1,HOLE2,HOLE3,HOLE4,HOLE5,HOLE6,HOLE7,HOLE8,HOLE9,HOLE10,
171 HOLE11,HOLE12,HOLE13,HOLE14,HOLE15,HOLE16,HOLE17,HOLE18,HOLE19,HOLE20,
172 HOLE21,HOLE22,HOLE23,HOLE24,HOLE25,SIGN,
173 SLOT,HOLE,STONES,
174 BST1,BST2,BST3,BST4,BST5,BST6,BST7,BST8,
175 BST9,BST10,BST11,BST12,BST13,BST14,BST15,BST16,
176 COFFIN,SUN,MONSTER,EYE,EYE1,EYE2,L_BALL,R_BALL,
177 PRIZE,REAR_STREET,
178 BMASK,BOTTLE,PLAYER,TOOTHBRUSH,BOOKS,LEXICON,PLANT,SNAKE,
179 JOYSTICK,BOTTLE1,BOTTLE2,BOTTLE3,BOTTLE4,BOX,FACES,
180 SELLER,POSTER,AXACUSSER,KP_ENTRANCE,CHIP,CARD,
181 SCRIBBLE1,SCRIBBLE2,BELL,KEYPAD,DOOR_L,DOOR_R,ID_CARD,
182 UNDER_BED,KEY,HATCH,CABINET,
183 SMALL_DOOR,BACK_MONEY,WALL,SUCTION_CUP,IMITATION,SP_KEYCARD,ALARM_CRACKER,
184 ENCRYPTED_DOOR,ALARM_SYSTEM,MUS_STREET,BIG_DOOR,MUSIC_SYSTEM,
185 HANDLE,SWITCH,DOOR_SWITCH,CABLE,RCABLE,
186 MUSCARD,HEAD, DISPLAY
187};
188
189enum StringId {
190 kNoString = -1,
191 // 0
192 kStringCommandGo = 0, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
193 kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive,
194 kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
195 kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive,
196 kPhrasalVerbParticleGiveTo, kPhrasalVerbParticleUseWith, kStringDefaultDescription, kStringDialogSeparator, kStringConversationEnd,
197 // 25
198 kStringHelpOverview1, kStringHelpOverview2, kStringHelpOverview3, kStringHelpOverview4, kStringHelpOverview5,
199 kStringHelpOverview6, kStringHelpOverview7, kStringTextSpeed, kStringLeaveGame, kStringYes,
200 kStringNo
201};
202
203ObjectType operator|(ObjectType a, ObjectType b);
204ObjectType operator&(ObjectType a, ObjectType b);
205ObjectType operator^(ObjectType a, ObjectType b);
206ObjectType &operator|=(ObjectType &a, ObjectType b);
207ObjectType &operator&=(ObjectType &a, ObjectType b);
208ObjectType &operator^=(ObjectType &a, ObjectType b);
209
210struct Object {
211 Object()
212 : _name(kNoString)
213 , _description(kStringDefaultDescription)
214 , _id(INVALIDOBJECT)
215 , _roomId(NULLROOM)
216 , _type(NULLTYPE)
217 , _click(0)
218 , _click2(0)
219 , _section(0)
220 , _exitRoom(NULLROOM)
221 , _direction(0)
222 {}
223 Object(byte roomId, int name, int description, ObjectId id, ObjectType type,
224 byte click, byte click2, byte section = 0, RoomId exitRoom = NULLROOM, byte direction = 0)
225 : _name(name)
226 , _description(description)
227 , _id(id)
228 , _roomId(roomId)
229 , _type(type)
230 , _click(click)
231 , _click2(click2)
232 , _section(section)
233 , _exitRoom(exitRoom)
234 , _direction(direction)
235 {}
236
237 void resetProperty(ObjectType type = NULLTYPE) {
238 _type = type;
239 }
240
241 void setProperty(ObjectType type) {
242 _type |= type;
243 }
244
245 void disableProperty(ObjectType type) {
246 _type &= ~type;
247 }
248
249 bool hasProperty(ObjectType type) const {
250 return _type & type;
251 }
252
253 static bool combine(Object &obj1, Object &obj2, ObjectId id1, ObjectId id2) {
254 if (obj1.hasProperty(COMBINABLE))
255 return (((obj1._id == id1) && (obj2._id == id2)) ||
256 ((obj1._id == id2) && (obj2._id == id1)));
257 else
258 return false;
259 }
260
261 byte _roomId;
262 int _name;
263 int _description;
264 ObjectId _id;
265 ObjectTypes _type;
266 byte _click;
267 byte _click2;
268 byte _section;
269 RoomId _exitRoom;
270 byte _direction;
271};
272
273#define ticksToMsec(x) (x * kMsecPerTick)
274
275}
276
277#endif // SUPERNOVA_MSN_DEF_H
T CLIP(T v, T amin, T amax)
Definition: util.h:69
Definition: msn_def.h:210