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void | syncGame (Common::Serializer &s) |
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void | updateCommonVariables () |
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int32 | variable (const char *name) const |
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int32 & | variable (const char *name) |
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Process * | createProcess (MainCharacterKind character, const Common::String &procedure, ScriptFlags flags=ScriptFlags::None) |
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Process * | createProcess (MainCharacterKind character, const Common::String &behavior, const Common::String &action, ScriptFlags flags=ScriptFlags::None) |
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bool | hasProcedure (const Common::String &behavior, const Common::String &action) const |
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bool | hasProcedure (const Common::String &procedure) const |
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VariableNameIterator | beginVariables () const |
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VariableNameIterator | endVariables () const |
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bool | hasVariable (const char *name) const |
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The documentation for this class was generated from the following file: