ScummVM API documentation
execution_3dck16.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef FREESCAPE_LANGUAGE_EXECUTION_3DCK16_H
23#define FREESCAPE_LANGUAGE_EXECUTION_3DCK16_H
24
25#include "common/hashmap.h"
26#include "freescape/language/execution.h"
27
28namespace Freescape {
29
31 uint32 start = 0;
32 uint16 remaining = 0;
33};
34
35// Each condition or animator keeps its own continuation and predicate.
37 const FCLInstructionVector *source = nullptr;
38 uint32 restart = 0;
39 uint32 resumeTick = 0;
41 bool running = false;
42 FCLPredicateState predicate = FCLPredicateState(true);
43};
44
45} // namespace Freescape
46
47#endif
Definition: hashmap.h:85
Definition: area.h:36
Definition: execution.h:38
Definition: execution_3dck16.h:36
Definition: execution_3dck16.h:30
Definition: execution.h:44