This is the complete list of members for NGI::GameLoader, including all inherited members.
| _cnum (defined in NGI::CObject) | NGI::CObject | |
| _exCommand (defined in NGI::GameLoader) | NGI::GameLoader | |
| _field_F8 (defined in NGI::GameLoader) | NGI::GameLoader | |
| _field_FA (defined in NGI::GameLoader) | NGI::GameLoader | |
| _gameName (defined in NGI::GameLoader) | NGI::GameLoader | |
| _gameProject (defined in NGI::GameLoader) | NGI::GameLoader | |
| _gameVar (defined in NGI::GameLoader) | NGI::GameLoader | |
| _inputController (defined in NGI::GameLoader) | NGI::GameLoader | |
| _interactionController (defined in NGI::GameLoader) | NGI::GameLoader | |
| _inventory (defined in NGI::GameLoader) | NGI::GameLoader | |
| _objtype (defined in NGI::CObject) | NGI::CObject | |
| _preloadCallback (defined in NGI::GameLoader) | NGI::GameLoader | |
| _preloadEntranceId (defined in NGI::GameLoader) | NGI::GameLoader | |
| _preloadItems (defined in NGI::GameLoader) | NGI::GameLoader | |
| _preloadSceneId (defined in NGI::GameLoader) | NGI::GameLoader | |
| _savegameCallback (defined in NGI::GameLoader) | NGI::GameLoader | |
| _sc2array (defined in NGI::GameLoader) | NGI::GameLoader | |
| _sceneSwitcher (defined in NGI::GameLoader) | NGI::GameLoader | |
| _updateCounter (defined in NGI::GameLoader) | NGI::GameLoader | |
| addPreloadItem(const PreloadItem &item) (defined in NGI::GameLoader) | NGI::GameLoader | |
| addVar(GameVar *var, GameVar *subvar) (defined in NGI::GameLoader) | NGI::GameLoader | |
| applyPicAniInfos(Scene *sc, const PicAniInfoList &picAniInfo) (defined in NGI::GameLoader) | NGI::GameLoader | |
| CObject() (defined in NGI::CObject) | NGI::CObject | inline |
| GameLoader() (defined in NGI::GameLoader) | NGI::GameLoader | |
| getSceneTagBySceneId(int sceneId, SceneTag **st) (defined in NGI::GameLoader) | NGI::GameLoader | |
| gotoScene(int sceneId, int entranceId) (defined in NGI::GameLoader) | NGI::GameLoader | |
| load(MfcArchive &file) override (defined in NGI::GameLoader) | NGI::GameLoader | virtual |
| loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
| loadScene(int sceneId) (defined in NGI::GameLoader) | NGI::GameLoader | |
| preloadScene(int sceneId, int entranceId) (defined in NGI::GameLoader) | NGI::GameLoader | |
| readSavegame(const char *fname) (defined in NGI::GameLoader) | NGI::GameLoader | |
| restoreDefPicAniInfos() (defined in NGI::GameLoader) | NGI::GameLoader | |
| save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| savePicAniInfos(Scene *sc, int flag1, int flag2) (defined in NGI::GameLoader) | NGI::GameLoader | |
| saveScenePicAniInfos(int sceneId) (defined in NGI::GameLoader) | NGI::GameLoader | |
| unloadScene(int sceneId) (defined in NGI::GameLoader) | NGI::GameLoader | |
| updateSystems(int counterdiff) (defined in NGI::GameLoader) | NGI::GameLoader | |
| writeSavegame(Scene *sc, const char *fname, const Common::String &description) (defined in NGI::GameLoader) | NGI::GameLoader | |
| ~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| ~GameLoader() override (defined in NGI::GameLoader) | NGI::GameLoader |