This is the complete list of members for NGI::GameLoader, including all inherited members.
_cnum (defined in NGI::CObject) | NGI::CObject | |
_exCommand (defined in NGI::GameLoader) | NGI::GameLoader | |
_field_F8 (defined in NGI::GameLoader) | NGI::GameLoader | |
_field_FA (defined in NGI::GameLoader) | NGI::GameLoader | |
_gameName (defined in NGI::GameLoader) | NGI::GameLoader | |
_gameProject (defined in NGI::GameLoader) | NGI::GameLoader | |
_gameVar (defined in NGI::GameLoader) | NGI::GameLoader | |
_inputController (defined in NGI::GameLoader) | NGI::GameLoader | |
_interactionController (defined in NGI::GameLoader) | NGI::GameLoader | |
_inventory (defined in NGI::GameLoader) | NGI::GameLoader | |
_objtype (defined in NGI::CObject) | NGI::CObject | |
_preloadCallback (defined in NGI::GameLoader) | NGI::GameLoader | |
_preloadEntranceId (defined in NGI::GameLoader) | NGI::GameLoader | |
_preloadItems (defined in NGI::GameLoader) | NGI::GameLoader | |
_preloadSceneId (defined in NGI::GameLoader) | NGI::GameLoader | |
_savegameCallback (defined in NGI::GameLoader) | NGI::GameLoader | |
_sc2array (defined in NGI::GameLoader) | NGI::GameLoader | |
_sceneSwitcher (defined in NGI::GameLoader) | NGI::GameLoader | |
_updateCounter (defined in NGI::GameLoader) | NGI::GameLoader | |
addPreloadItem(const PreloadItem &item) (defined in NGI::GameLoader) | NGI::GameLoader | |
addVar(GameVar *var, GameVar *subvar) (defined in NGI::GameLoader) | NGI::GameLoader | |
applyPicAniInfos(Scene *sc, const PicAniInfoList &picAniInfo) (defined in NGI::GameLoader) | NGI::GameLoader | |
CObject() (defined in NGI::CObject) | NGI::CObject | inline |
GameLoader() (defined in NGI::GameLoader) | NGI::GameLoader | |
getSceneTagBySceneId(int sceneId, SceneTag **st) (defined in NGI::GameLoader) | NGI::GameLoader | |
gotoScene(int sceneId, int entranceId) (defined in NGI::GameLoader) | NGI::GameLoader | |
load(MfcArchive &file) override (defined in NGI::GameLoader) | NGI::GameLoader | virtual |
loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
loadScene(int sceneId) (defined in NGI::GameLoader) | NGI::GameLoader | |
preloadScene(int sceneId, int entranceId) (defined in NGI::GameLoader) | NGI::GameLoader | |
readSavegame(const char *fname) (defined in NGI::GameLoader) | NGI::GameLoader | |
restoreDefPicAniInfos() (defined in NGI::GameLoader) | NGI::GameLoader | |
save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
savePicAniInfos(Scene *sc, int flag1, int flag2) (defined in NGI::GameLoader) | NGI::GameLoader | |
saveScenePicAniInfos(int sceneId) (defined in NGI::GameLoader) | NGI::GameLoader | |
unloadScene(int sceneId) (defined in NGI::GameLoader) | NGI::GameLoader | |
updateSystems(int counterdiff) (defined in NGI::GameLoader) | NGI::GameLoader | |
writeSavegame(Scene *sc, const char *fname, const Common::String &description) (defined in NGI::GameLoader) | NGI::GameLoader | |
~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
~GameLoader() override (defined in NGI::GameLoader) | NGI::GameLoader |