ScummVM API documentation
NGI::GameLoader Member List

This is the complete list of members for NGI::GameLoader, including all inherited members.

_cnum (defined in NGI::CObject)NGI::CObject
_exCommand (defined in NGI::GameLoader)NGI::GameLoader
_field_F8 (defined in NGI::GameLoader)NGI::GameLoader
_field_FA (defined in NGI::GameLoader)NGI::GameLoader
_gameName (defined in NGI::GameLoader)NGI::GameLoader
_gameProject (defined in NGI::GameLoader)NGI::GameLoader
_gameVar (defined in NGI::GameLoader)NGI::GameLoader
_inputController (defined in NGI::GameLoader)NGI::GameLoader
_interactionController (defined in NGI::GameLoader)NGI::GameLoader
_inventory (defined in NGI::GameLoader)NGI::GameLoader
_objtype (defined in NGI::CObject)NGI::CObject
_preloadCallback (defined in NGI::GameLoader)NGI::GameLoader
_preloadEntranceId (defined in NGI::GameLoader)NGI::GameLoader
_preloadItems (defined in NGI::GameLoader)NGI::GameLoader
_preloadSceneId (defined in NGI::GameLoader)NGI::GameLoader
_savegameCallback (defined in NGI::GameLoader)NGI::GameLoader
_sc2array (defined in NGI::GameLoader)NGI::GameLoader
_sceneSwitcher (defined in NGI::GameLoader)NGI::GameLoader
_updateCounter (defined in NGI::GameLoader)NGI::GameLoader
addPreloadItem(const PreloadItem &item) (defined in NGI::GameLoader)NGI::GameLoader
addVar(GameVar *var, GameVar *subvar) (defined in NGI::GameLoader)NGI::GameLoader
applyPicAniInfos(Scene *sc, const PicAniInfoList &picAniInfo) (defined in NGI::GameLoader)NGI::GameLoader
CObject() (defined in NGI::CObject)NGI::CObjectinline
GameLoader() (defined in NGI::GameLoader)NGI::GameLoader
getSceneTagBySceneId(int sceneId, SceneTag **st) (defined in NGI::GameLoader)NGI::GameLoader
gotoScene(int sceneId, int entranceId) (defined in NGI::GameLoader)NGI::GameLoader
load(MfcArchive &file) override (defined in NGI::GameLoader)NGI::GameLoadervirtual
loadFile(const Common::Path &fname) (defined in NGI::CObject)NGI::CObject
loadScene(int sceneId) (defined in NGI::GameLoader)NGI::GameLoader
preloadScene(int sceneId, int entranceId) (defined in NGI::GameLoader)NGI::GameLoader
readSavegame(const char *fname) (defined in NGI::GameLoader)NGI::GameLoader
restoreDefPicAniInfos() (defined in NGI::GameLoader)NGI::GameLoader
save(MfcArchive &out) (defined in NGI::CObject)NGI::CObjectinlinevirtual
savePicAniInfos(Scene *sc, int flag1, int flag2) (defined in NGI::GameLoader)NGI::GameLoader
saveScenePicAniInfos(int sceneId) (defined in NGI::GameLoader)NGI::GameLoader
unloadScene(int sceneId) (defined in NGI::GameLoader)NGI::GameLoader
updateSystems(int counterdiff) (defined in NGI::GameLoader)NGI::GameLoader
writeSavegame(Scene *sc, const char *fname, const Common::String &description) (defined in NGI::GameLoader)NGI::GameLoader
~CObject() (defined in NGI::CObject)NGI::CObjectinlinevirtual
~GameLoader() override (defined in NGI::GameLoader)NGI::GameLoader