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bool | load (MfcArchive &file) override |
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bool | loadScene (int sceneId) |
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bool | gotoScene (int sceneId, int entranceId) |
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bool | preloadScene (int sceneId, int entranceId) |
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bool | unloadScene (int sceneId) |
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void | addPreloadItem (const PreloadItem &item) |
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void | updateSystems (int counterdiff) |
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int | getSceneTagBySceneId (int sceneId, SceneTag **st) |
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void | applyPicAniInfos (Scene *sc, const PicAniInfoList &picAniInfo) |
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void | saveScenePicAniInfos (int sceneId) |
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PicAniInfoList | savePicAniInfos (Scene *sc, int flag1, int flag2) |
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bool | readSavegame (const char *fname) |
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bool | writeSavegame (Scene *sc, const char *fname, const Common::String &description) |
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void | addVar (GameVar *var, GameVar *subvar) |
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void | restoreDefPicAniInfos () |
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virtual void | save (MfcArchive &out) |
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bool | loadFile (const Common::Path &fname) |
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The documentation for this class was generated from the following file: