ScummVM API documentation
inventorypicture.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1995-1997 Presto Studios, Inc.
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 *
23 */
24
25#ifndef PEGASUS_ITEMS_INVENTORYPICTURE_H
26#define PEGASUS_ITEMS_INVENTORYPICTURE_H
27
28#include "pegasus/input.h"
29#include "pegasus/movie.h"
30#include "pegasus/surface.h"
31
32namespace Pegasus {
33
34class Inventory;
35class Item;
36class Input;
37class Transition;
38
39class InventoryPicture : public InputHandler, public Picture {
40public:
41 InventoryPicture(const DisplayElementID, InputHandler *, Inventory *);
42 ~InventoryPicture() override {}
43
44 void initInventoryImage(Transition *);
45 void throwAwayInventoryImage();
46
47 void panelUp();
48 void activateInventoryPicture();
49 void deactivateInventoryPicture();
50 void handleInput(const Input &, const Hotspot *) override;
51 bool wantsCursor() override { return false; }
52
53 InventoryResult addInventoryItem(Item *);
54 InventoryResult removeInventoryItem(Item *);
55 void removeAllItems();
56 Item *getCurrentItem() { return _currentItem; }
57 void setCurrentItemIndex(int32);
58 void setCurrentItemID(ItemID);
59 int32 getCurrentItemIndex() { return _currentItemIndex; }
60 bool itemInInventory(Item *);
61 bool itemInInventory(const ItemID);
62
63protected:
64 void getItemXY(uint32, CoordType &, CoordType &);
65 void draw(const Common::Rect &) override;
66 void drawItemHighlight(const Common::Rect &);
67 virtual void highlightCurrentItem();
68 virtual void unhighlightCurrentItem() {}
69 virtual TimeValue getItemPanelTime(Item *) = 0;
70
71 Inventory *_inventory;
72 uint32 _lastReferenceCount;
73 Frame _highlightImage;
74 Movie _panelMovie;
75 int32 _currentItemIndex;
76 Item *_currentItem;
77 Common::Rect _highlightBounds;
78 bool _active, _shouldDrawHighlight;
79
80 Common::Path _pictName;
81 Common::Path _movieName;
82 Common::Path _highlightName;
83 uint16 _itemsPerRow;
84 uint16 _numberOfRows;
85 uint16 _itemWidth;
86 uint16 _itemHeight;
87 uint16 _itemX;
88 uint16 _itemY;
89};
90
92public:
93 InventoryItemsPicture(const DisplayElementID, InputHandler *, Inventory *);
94 ~InventoryItemsPicture() override {}
95
96 void deactivateInventoryPicture();
97
98 void disableLooping() { _isLooping = false; }
99
100 void setCommPicture();
101 void playEndMessage(DisplayElement *);
102
103protected:
104 void highlightCurrentItem() override;
105 void unhighlightCurrentItem() override;
106 TimeValue getItemPanelTime(Item *) override;
107 void loopCurrentItem();
108
109 bool _isLooping;
110};
111
113public:
114 BiochipPicture(const DisplayElementID, InputHandler *, Inventory *);
115 ~BiochipPicture() override {}
116
117protected:
118 void unhighlightCurrentItem() override;
119 TimeValue getItemPanelTime(Item *) override;
120};
121
122} // End of namespace Pegasus
123
124#endif
Definition: path.h:52
Definition: inventorypicture.h:112
Definition: elements.h:43
Definition: surface.h:105
Definition: hotspot.h:85
Definition: input.h:410
Definition: input.h:322
Definition: inventory.h:41
Definition: inventorypicture.h:91
Definition: inventorypicture.h:39
Definition: item.h:294
Definition: movie.h:40
Definition: surface.h:125
Definition: transition.h:60
Definition: rect.h:536