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bool | upButtonDown () const |
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bool | upButtonAutoDown () const |
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bool | upButtonAnyDown () const |
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bool | leftButtonDown () const |
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bool | leftButtonAutoDown () const |
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bool | leftButtonAnyDown () const |
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bool | downButtonDown () const |
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bool | downButtonAutoDown () const |
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bool | downButtonAnyDown () const |
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bool | rightButtonDown () const |
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bool | rightButtonAutoDown () const |
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bool | rightButtonAnyDown () const |
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bool | leftFireButtonDown () const |
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bool | leftFireButtonAutoDown () const |
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bool | leftFireButtonAnyDown () const |
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bool | rightFireButtonDown () const |
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bool | rightFireButtonAutoDown () const |
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bool | rightFireButtonAnyDown () const |
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bool | oneButtonDown () const |
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bool | oneButtonAutoDown () const |
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bool | oneButtonAnyDown () const |
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bool | twoButtonDown () const |
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bool | twoButtonAutoDown () const |
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bool | twoButtonAnyDown () const |
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bool | threeButtonDown () const |
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bool | threeButtonAutoDown () const |
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bool | threeButtonAnyDown () const |
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bool | fourButtonDown () const |
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bool | fourButtonAutoDown () const |
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bool | fourButtonAnyDown () const |
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bool | mod1ButtonDown () const |
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bool | mod1ButtonAutoDown () const |
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bool | mod1ButtonAnyDown () const |
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bool | mod2ButtonDown () const |
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bool | mod2ButtonAutoDown () const |
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bool | mod2ButtonAnyDown () const |
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bool | mod3ButtonDown () const |
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bool | mod3ButtonAutoDown () const |
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bool | mod3ButtonAnyDown () const |
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bool | allAutoInput () const |
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bool | anyDirectionInput () const |
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bool | anyButtonInput () const |
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bool | anyInput () const |
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void | getInputLocation (Common::Point &where) const |
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bool | anyInputBitSet (const InputBits bits) const |
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bool | isAltDown () const |
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void | clearInput () |
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