ScummVM API documentation
Action.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_ACTION_H
29#define HPL_ACTION_H
30
31#include "hpl1/engine/system/SystemTypes.h"
32
33namespace hpl {
34
35class iAction {
36public:
37 iAction(tString asName);
38 virtual ~iAction() {}
39
45
51
56 bool DoubleTriggerd(float afLimit);
57
61 void Update(float afTimeStep);
62
68
72 virtual void UpdateLogic(float afTimeStep);
73
78 virtual bool IsTriggerd() = 0;
79
84 virtual float GetValue() = 0;
85
89 virtual tString GetInputName() = 0;
90
94 virtual tString GetInputType() = 0;
95
96private:
97 tString msName;
98
99 bool mbBecameTriggerd;
100 bool mbIsTriggerd;
101
102 bool mbTriggerDown;
103
104 double mfTimeCount;
105};
106
107} // namespace hpl
108
109#endif // HPL_ACTION_H
Definition: str.h:59
Definition: Action.h:35
void Update(float afTimeStep)
virtual tString GetInputName()=0
tString GetName()
virtual tString GetInputType()=0
virtual void UpdateLogic(float afTimeStep)
bool WasTriggerd()
virtual bool IsTriggerd()=0
bool BecameTriggerd()
virtual float GetValue()=0
bool DoubleTriggerd(float afLimit)