ScummVM API documentation
BladeRunner::PoliceMazeTargetTrack Member List

This is the complete list of members for BladeRunner::PoliceMazeTargetTrack, including all inherited members.

_vm (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Change_Animation_Mode(int actorId, int animationMode) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Clue_Acquire(int actorId, int clueId, bool unknownFlag, int fromActorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired, bool unknownFlag, int fromActorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Clue_Lose(int actorId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Clue_Query(int actorId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Clues_Transfer_New_From_Mainframe(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Clues_Transfer_New_To_Mainframe(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Combat_AI_Hit_Attempt(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Face_Actor(int actorId, int otherActorId, bool animate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Face_Current_Camera(int actorId, bool animate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Face_Heading(int actorId, int heading, bool animate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Face_Item(int actorId, int itemId, bool animate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Face_Object(int actorId, const char *objectName, bool animate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Face_Waypoint(int actorId, int waypointId, bool animate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Face_XYZ(int actorId, float x, float y, float z, bool animate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Force_Stop_Walking(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Modify_Combat_Aggressiveness(int actorId, signed int change) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Modify_Current_HP(int actorId, signed int change) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Modify_Friendliness_To_Other(int actorId, int otherActorId, signed int change) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Modify_Honesty(int actorId, signed int change) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Modify_Intelligence(int actorId, signed int change) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Modify_Max_HP(int actorId, signed int change) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Modify_Stability(int actorId, signed int change) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Put_In_Set(int actorId, int set) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Animation_Mode(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Combat_Aggressiveness(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Current_HP(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Facing_1024(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Flag_Damage_Anim_If_Moving(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Friendliness_To_Other(int actorId, int otherActorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Goal_Number(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Honesty(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_In_Between_Two_Actors(int actorId, int otherActor1Id, int otherActor2Id) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_In_Set(int actorId, int setId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Inch_Distance_From_Actor(int actorId, int otherActorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Intelligence(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Is_In_Current_Set(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Max_HP(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Stability(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_Which_Set_In(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Query_XYZ(int actorId, float *x, float *y, float *z) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Retired_Here(int actorId, int width, int height, bool retired, int retiredByActorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Says(int actorId, int sentenceId, int animationMode) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_At_Waypoint(int actorId, int waypointId, int angle) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_At_XYZ(int actorId, float x, float y, float z, int direction) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Combat_Aggressiveness(int actorId, int combatAggressiveness) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Flag_Damage_Anim_If_Moving(int actorId, bool value) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Frame_Rate_FPS(int actorId, int fps) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Friendliness_To_Other(int actorId, int otherActorId, int friendliness) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Goal_Number(int actorId, int goalNumber) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Health(int actorId, int hp, int maxHp) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Honesty(int actorId, int honesty) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Immunity_To_Obstacles(int actorId, bool isImmune) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Intelligence(int actorId, int intelligence) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Invisible(int actorId, bool isInvisible) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Stability(int actorId, int stability) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Set_Targetable(int actorId, bool targetable) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Start_Speech_Sample(int actorId, int sentenceId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Start_Voice_Over_Sample(int sentenceId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Actor_Voice_Over(int sentenceId, int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
add(int trackId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
Add_Subtitle_To_Queue(Common::String dbgQuote, uint32 duration) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ADQ_Add(int actorId, int sentenceId, int animationMode) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ADQ_Add_Pause(int32 delayMillis) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ADQ_Flush() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ADQ_Wait_For_All_Queued_Dialogue() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Countdown_Timer_Reset(int actorId, int timer) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Countdown_Timer_Start(int actorId, signed int timer, int32 seconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Append(int actorId, int waypointId, int32 delay) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int32 delay, int angle) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Flush(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Pause(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Repeat(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
AI_Movement_Track_Unpause(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, uint32 delaySeconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Add_Sound(int sfxId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, uint32 delaySeconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Play_Sound(int sfxId, int volume, int panStart, int panEnd, int priority) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Play_Speech_Sound(int actorId, int sfxId, int volume, int panStart, int panEnd, int priority) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Remove_All_Looping_Sounds(uint32 delaySeconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Remove_All_Non_Looping_Sounds(bool stopPlaying) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Remove_Looping_Sound(int sfxId, uint32 delaySeconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Animation_Close() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Animation_Open() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Animation_Skip_To_Frame() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Animation_Start() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Animation_Stop() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Assign_Player_Gun_Hit_Sounds(int ammoType, int soundId1, int soundId2, int soundId3) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Assign_Player_Gun_Miss_Sounds(int ammoType, int soundId1, int soundId2, int soundId3) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool run) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Autosave_Game(int textId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
CDB_Set_Clue_Asset_Type(int clueId, int assetType) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
CDB_Set_Crime(int clueId, int crimeId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Chapter_Enter(int chapter, int setId, int sceneId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
clear(bool isLoadingGame) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
Clear_Subtitle_Queue() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Clickable_Object(const char *objectName) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Combat_Cover_Waypoint_Set_Data(int coverWaypointId, int a2, int setId, int a4, float x, float y, float z) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int a2, int setId, int a4, float x, float y, float z, int a8) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Combat_Target_Object(const char *objectName) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Delay(uint32 miliseconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Add_DONE_To_List(int answer) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Add_To_List(int answer) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected(int answer) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Appear(int x, int y) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Clear_List() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Clear_Never_Repeat_Was_Selected_Flag(int answer) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Disappear() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Query_Input() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Query_List_Size() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Dialogue_Menu_Remove_From_List(int answer) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Disable_Shadows(int animationsIdsList[], int listSize) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
DM_Add_To_List(int answer, int priorityPolite, int priorityNormal, int prioritySurly) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int priorityPolite, int priorityNormal, int prioritySurly) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Elevator_Activate(int elevatorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ESPER_Add_Photo(const char *name, int photoId, int shapeId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ESPER_Define_Special_Region(int regionId, int innerLeft, int innerTop, int innerRight, int innerBottom, int outerLeft, int outerTop, int outerRight, int outerBottom, int selectionLeft, int selectionTop, int selectionRight, int selectionBottom, const char *name) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ESPER_Flag_To_Activate() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Footstep_Sound_Override_Off() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Footstep_Sound_Override_On(int footstepSoundOverride) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Footstep_Sounds_Set(int index, int value) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Game_Flag_Query(int flag) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Game_Flag_Reset(int flag) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Game_Flag_Set(int flag) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Game_Over() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Give_McCoy_Ammo(int ammoType, int ammo) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Global_Variable_Decrement(int, int) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Global_Variable_Increment(int, int) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Global_Variable_Query(int) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Global_Variable_Reset(int) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Global_Variable_Set(int, int) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
I_Sez(const char *str) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
isPaused() const (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
isPresent() const (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
Item_Add_To_World(int itemId, int animationId, int setId, float x, float y, float z, signed int facing, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool updateOnly) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Flag_As_Non_Target(int itemId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Flag_As_Target(int itemId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Pickup_Spin_Effect(int animationId, int x, int y) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Pickup_Spin_Effect_From_Actor(int animationId, int actorId, int xOffset=0, int yOffset=0) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Query_Visible(int itemId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Remove_From_Current_Scene(int itemId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Remove_From_World(int itemId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Item_Spin_In_World(int itemId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
KIA_Play_Actor_Dialogue(int actorId, int sentenceId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
KIA_Play_Photograph(int photographId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
KIA_Play_Slice_Model(int sliceModelId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
load(SaveFileReadStream &f) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
Loop_Actor_Travel_Ladder(int actorId, int stepCount, bool up, int animationModeEnd) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Loop_Actor_Travel_Stairs(int actorId, int stepCount, bool up, int animationModeEnd) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Loop_Actor_Walk_To_Item(int actorId, int itemId, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool force) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Music_Adjust(int volume, int pan, uint32 delaySeconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Music_Is_Playing() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Music_Play(int musicId, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Music_Stop(uint32 delaySeconds) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Non_Player_Actor_Combat_Mode_Off(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Object_Do_Ground_Click() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Object_Mark_For_Hot_Mouse(const char *objectName) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Object_Query_Click(const char *objectName1, const char *objectName2) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Obstacle_Flag_All_Objects(bool isObstacle) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Obstacle_Object(const char *objectName, bool updateWalkpath) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Outtake_Play(int id, int noLocalization=false, int container=-1) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Overlay_Play(const char *overlay, int loopId, bool loopForever, bool startNow, int a5) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Overlay_Remove(const char *overlay) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Gains_Control() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Has_Control() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Loses_Control() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Query_Agenda() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Query_Combat_Mode() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Query_Current_Scene() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Query_Current_Set() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Set_Agenda(int agenda) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Set_Combat_Mode(bool activate) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Player_Set_Combat_Mode_Access(bool enable) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Police_Maze_Decrement_Score(int delta) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Police_Maze_Increment_Score(int delta) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Police_Maze_Query_Score() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Police_Maze_Set_Pause_State(bool state) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Police_Maze_Set_Score(int value) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Police_Maze_Zero_Score() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
PoliceMazeTargetTrack(BladeRunnerEngine *vm) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
Preload(int animationId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Query_Difficulty_Level() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Query_Score(int a0) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Query_System_Currently_Loading_Game() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Random_Query(int min, int max) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
readdObject(int itemId) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
Region_Check(int left, int top, int right, int down) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
reset() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
resetPaused() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
save(SaveFileWriteStream &f) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
Scene_2D_Region_Add(int index, int left, int top, int right, int down) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Scene_2D_Region_Remove(int index) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Scene_Exit_Add_2D_Exit(int index, int left, int top, int right, int down, int type) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Scene_Exit_Remove(int index) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Scene_Exits_Disable() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Scene_Exits_Enable() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Scene_Loop_Set_Default(int loopId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Screen_Effect_Restore(int effectInc, bool forceExtraSceneFrameSkip) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Screen_Effect_Restore_All(bool forceExtraSceneFrameSkip) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Screen_Effect_Skip(int effectInc, bool forceExtraSceneFrameSkip) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
ScriptBase(BladeRunnerEngine *vm) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Add_Identity_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Add_MO_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Add_Non_Replicant_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Add_Other_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Add_Photo_Clue(int suspectId, int clueId, int shapeId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Add_Replicant_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Add_Whereabouts_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Set_Actor(int suspectId, int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Set_Name(int suspectId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
SDB_Set_Sex(int suspectId, int sex) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Set_Enter(int setId, int sceneId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Set_Fade_Color(float r, float g, float b) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Set_Fade_Density(float density) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Set_Fog_Color(const char *fogName, float r, float g, float b) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Set_Fog_Density(const char *fogName, float density) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Set_Score(int a0, int a1) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Set_Subtitle_Text_On_Screen(int subtitlesRole, Common::String displayText) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
setPaused() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
setTime(uint32 t) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Slice_Animation_Query_Number_Of_Frames(int animationId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Sound_Left_Footstep_Run(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Sound_Left_Footstep_Walk(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Sound_Play(int id, int volume, int panStart, int panEnd, int priority) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Sound_Play_Speech_Line(int actorId, int sentenceId, int volume, int a4, int priority) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Sound_Right_Footstep_Run(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Sound_Right_Footstep_Walk(int actorId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Spinner_Interface_Choose_Dest(int loopId, bool immediately) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Spinner_Set_Selectable_Destination_Flag(int destination, bool selectable) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
tick() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
Un_Combat_Target_Object(const char *objectName) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Unclickable_Object(const char *objectName) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Unobstacle_Object(const char *objectName, bool updateWalkpath) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
View_Score_Board() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
VK_Add_Question(int intensity, int sentenceId, int relatedSentenceId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
VK_Eye_Animates(int loopId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
VK_Play_Speech_Line(int actorId, int sentenceId, float pauseDuration) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
VK_Subject_Reacts(int intensity, int humanResponse, int replicantResponse, int anxiety) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
Voight_Kampff_Activate(int actorId, int calibrationRatio) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
World_Waypoint_Query_X(int waypointId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
World_Waypoint_Query_Y(int waypointId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
World_Waypoint_Query_Z(int waypointId) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
World_Waypoint_Set(int waypointId, int setId, float x, float y, float z) (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseprivate
~PoliceMazeTargetTrack() override (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
~ScriptBase() (defined in BladeRunner::ScriptBase)BladeRunner::ScriptBaseinlineprivatevirtual