ScummVM API documentation
BladeRunner::PoliceMazeTargetTrack Member List

This is the complete list of members for BladeRunner::PoliceMazeTargetTrack, including all inherited members.

add(int trackId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
clear(bool isLoadingGame) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
isPaused() const (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
isPresent() const (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
load(SaveFileReadStream &f) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
PoliceMazeTargetTrack(BladeRunnerEngine *vm) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
readdObject(int itemId) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
reset() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
resetPaused() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
save(SaveFileWriteStream &f) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
setPaused() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
setTime(uint32 t) (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrackinline
tick() (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack
~PoliceMazeTargetTrack() override (defined in BladeRunner::PoliceMazeTargetTrack)BladeRunner::PoliceMazeTargetTrack