ScummVM API documentation
eventman.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_EVENTMAN_H
31 #define LAB_EVENTMAN_H
32 
33 #include "common/events.h"
34 
35 namespace Lab {
36 
37 class LabEngine;
38 class Image;
39 
40 struct IntuiMessage {
41  MessageClass _msgClass;
42  uint16 _code; // KeyCode or Button Id
43  uint16 _qualifier;
44  Common::Point _mouse;
45 };
46 
47 class EventManager {
48 private:
49  LabEngine *_vm;
50 
51  bool _leftClick;
52  bool _rightClick;
53  bool _buttonHit;
54 
55  Common::Point _mousePos;
56  Common::KeyState _keyPressed;
57 
58 public:
59  EventManager (LabEngine *vm);
60 
61  IntuiMessage *getMsg();
62 
66  void initMouse();
67 
71  void mouseShow();
72 
76  void mouseHide();
77  void processInput();
78 
82  void setMousePos(Common::Point pos);
83  Common::Point updateAndGetMousePos();
84 
89  void simulateEvent();
90 };
91 
92 } // End of namespace Lab
93 
94 #endif // LAB_EVENTMAN_H
Definition: eventman.h:40
Definition: anim.h:33
Definition: rect.h:45
Definition: eventman.h:47
Definition: lab.h:119
Definition: keyboard.h:294
Definition: movie_decoder.h:32