ScummVM API documentation
room803.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM803_H
23#define M4_RIDDLE_ROOMS_SECTION8_ROOM803_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room803 : public Room {
32public:
33 Room803() : Room() {}
34 ~Room803() override {}
35
36 void preload() override;
37 void init() override;
38 void parser() override;
39 void daemon() override;
40
41private:
42 int32 _meiStepOffPile = 0;
43 int32 _meiTalksPos3 = 0;
44 int32 _ripTalkerPos5 = 0;
45 int32 _var1 = 0;
46
47 machine *_mcWalkerMach = nullptr;
48 machine *_meiLooksAboutMach = nullptr;
49 machine *_meiStepOffPileMach = nullptr;
50 machine *_ripStanderMach = nullptr;
51
52 void initWalker();
53 void loadWalkSeries();
54 void daemonSub1();
55};
56
57} // namespace Rooms
58} // namespace Riddle
59} // namespace M4
60
61#endif
Definition: room803.h:31
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156