This is the complete list of members for Ultima::Nuvie::Player, including all inherited members.
| add_alcohol(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| add_karma(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| attack(MapCoord target, Actor *target_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| attack_select_init(bool use_attack_text=true) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| attack_select_next_weapon(bool add_newline=false, bool use_attack_text=true) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| attack_select_weapon_at_location(sint8 location, bool add_newline=false, bool use_attack_text=true) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | protected |
| check_moveRelative(sint16 rel_x, sint16 rel_y) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| check_walk_delay() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| dec_alcohol(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| find_actor() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| get_actor() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| get_actor() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| get_current_weapon() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| get_gargish_flag() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| get_gender() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| get_gender_title() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| get_karma() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| get_location(uint16 *ret_x, uint16 *ret_y, uint8 *ret_level) const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| get_location_level() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| get_name() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| get_party() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| get_quest_flag() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| get_walk_delay() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| in_party_mode() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| init(ObjManager *om, ActorManager *am, MapWindow *mw, GameClock *c, Party *p) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| init() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| is_in_vehicle() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| is_mapwindow_centered() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| load(NuvieIO *objlist) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| move(sint16 new_x, sint16 new_y, uint8 new_level, bool teleport) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| moveDown() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| moveLeft() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| moveRelative(sint16 rel_x, sint16 rel_y, bool mouse_movement=false) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| moveRight() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| moveUp() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| pass() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| Player(const Configuration *cfg) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| repairShip() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| save(NuvieIO *objlist) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| set_actor(Actor *new_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| set_gargish_flag(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| set_gender(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| set_karma(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| set_mapwindow_centered(bool state) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| set_party_mode(Actor *new_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| set_quest_flag(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
| set_solo_mode(Actor *new_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| subtract_karma(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| subtract_movement_points(uint8 points) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| try_open_door(uint16 x, uint16 y, uint8 z) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| update_player(Actor *next_player) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
| weapon_can_hit(uint16 x, uint16 y) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player |