This is the complete list of members for Ultima::Nuvie::Player, including all inherited members.
add_alcohol(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
add_karma(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
attack(MapCoord target, Actor *target_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
attack_select_init(bool use_attack_text=true) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
attack_select_next_weapon(bool add_newline=false, bool use_attack_text=true) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
attack_select_weapon_at_location(sint8 location, bool add_newline=false, bool use_attack_text=true) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | protected |
check_moveRelative(sint16 rel_x, sint16 rel_y) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
check_walk_delay() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
dec_alcohol(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
find_actor() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
get_actor() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
get_actor() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
get_current_weapon() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
get_gargish_flag() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
get_gender() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
get_gender_title() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
get_karma() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
get_location(uint16 *ret_x, uint16 *ret_y, uint8 *ret_level) const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
get_location_level() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
get_name() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
get_party() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
get_quest_flag() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
get_walk_delay() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
in_party_mode() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
init(ObjManager *om, ActorManager *am, MapWindow *mw, GameClock *c, Party *p) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
init() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
is_in_vehicle() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
is_mapwindow_centered() const (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
load(NuvieIO *objlist) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
move(sint16 new_x, sint16 new_y, uint8 new_level, bool teleport) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
moveDown() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
moveLeft() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
moveRelative(sint16 rel_x, sint16 rel_y, bool mouse_movement=false) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
moveRight() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
moveUp() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
pass() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
Player(const Configuration *cfg) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
repairShip() (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
save(NuvieIO *objlist) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
set_actor(Actor *new_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
set_gargish_flag(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
set_gender(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
set_karma(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
set_mapwindow_centered(bool state) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
set_party_mode(Actor *new_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
set_quest_flag(uint8 val) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | inline |
set_solo_mode(Actor *new_actor) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
subtract_karma(uint8 val=1) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
subtract_movement_points(uint8 points) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
try_open_door(uint16 x, uint16 y, uint8 z) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
update_player(Actor *next_player) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player | |
weapon_can_hit(uint16 x, uint16 y) (defined in Ultima::Nuvie::Player) | Ultima::Nuvie::Player |