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| Player (const Configuration *cfg) |
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bool | init (ObjManager *om, ActorManager *am, MapWindow *mw, GameClock *c, Party *p) |
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void | init () |
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bool | load (NuvieIO *objlist) |
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bool | save (NuvieIO *objlist) |
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Actor * | find_actor () |
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void | update_player (Actor *next_player) |
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bool | is_mapwindow_centered () const |
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void | set_mapwindow_centered (bool state) |
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bool | is_in_vehicle () const |
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Party * | get_party () |
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bool | set_party_mode (Actor *new_actor) |
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bool | set_solo_mode (Actor *new_actor) |
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bool | in_party_mode () const |
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void | set_karma (uint8 val) |
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uint8 | get_karma () const |
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void | add_karma (uint8 val=1) |
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void | subtract_karma (uint8 val=1) |
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void | subtract_movement_points (uint8 points) |
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void | add_alcohol (uint8 val=1) |
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void | dec_alcohol (uint8 val=1) |
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void | set_quest_flag (uint8 val) |
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uint8 | get_quest_flag () const |
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void | set_gargish_flag (uint8 val) |
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uint8 | get_gargish_flag () const |
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void | set_actor (Actor *new_actor) |
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Actor * | get_actor () |
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const Actor * | get_actor () const |
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void | get_location (uint16 *ret_x, uint16 *ret_y, uint8 *ret_level) const |
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uint8 | get_location_level () const |
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const char * | get_name () |
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void | set_gender (uint8 val) |
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const char * | get_gender_title () const |
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uint8 | get_gender () const |
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bool | check_moveRelative (sint16 rel_x, sint16 rel_y) |
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void | moveRelative (sint16 rel_x, sint16 rel_y, bool mouse_movement=false) |
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void | try_open_door (uint16 x, uint16 y, uint8 z) |
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void | move (sint16 new_x, sint16 new_y, uint8 new_level, bool teleport) |
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void | moveLeft () |
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void | moveRight () |
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void | moveUp () |
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void | moveDown () |
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void | pass () |
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void | repairShip () |
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uint32 | get_walk_delay () const |
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bool | check_walk_delay () |
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bool | weapon_can_hit (uint16 x, uint16 y) |
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void | attack_select_init (bool use_attack_text=true) |
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bool | attack_select_next_weapon (bool add_newline=false, bool use_attack_text=true) |
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void | attack (MapCoord target, Actor *target_actor) |
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sint8 | get_current_weapon () const |
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