ScummVM API documentation
gotocommand.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MUTATIONOFJB_GOTOCOMMAND_H
23 #define MUTATIONOFJB_GOTOCOMMAND_H
24 
25 #include "mutationofjb/commands/command.h"
26 #include "common/str.h"
27 
28 namespace MutationOfJB {
29 
30 class LabelCommand;
31 
33 public:
35 
36  bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
37 };
38 
39 class GotoCommand : public Command {
40 public:
41  GotoCommand() : _labelCommand(nullptr) {}
42 
43  void setLabelCommand(LabelCommand *labelCmd);
44 
45  ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
46  Command *next() const override;
47  Common::String debugString() const override;
48 private:
49  LabelCommand *_labelCommand;
50 };
51 
52 }
53 
54 #endif
Definition: str.h:59
Definition: script.h:106
Definition: gotocommand.h:32
Definition: labelcommand.h:37
Definition: command.h:40
Definition: script.h:71
Definition: command.h:85
Definition: animationdecoder.h:36
Definition: gotocommand.h:39
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override