ScummVM API documentation
event_manager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_EVENTMANAGER_H_INCLUDED
28#define ICB_EVENTMANAGER_H_INCLUDED
29
30// Include files with relative paths
31#include "engines/icb/common/px_string.h"
32#include "engines/icb/p4.h"
33#include "engines/icb/event_timer.h"
34#include "engines/icb/event_list.h"
35#include "engines/icb/session.h"
36
37namespace ICB {
38
39#define EVENT_MANAGER_LOG "event_manager_log.txt"
40
41// Maximum number of event timers active at one time.
42#define EVENT_MANAGER_MAX_TIMERS 4
43
44// Keeps track of which object is interested in hearing about events from which other objects and stores
45// events which have occurred until they can be handled.
47public:
48 // Default constructor and destructor.
51
52 // This initializes the whole object and must be called at the start of each session.
53 void Initialise();
54
55 // This says whether a particular object has events pending.
56 bool8 HasEventPending(int32 nObjectID);
57
58 // This checks if an object has the named event waiting for it.
59 bool8 CheckEventWaitingForObject(int32 nObjectID, const char *pcEventName);
60
61 // This shuts down an object in the event manager.
62 void ShutDownEventProcessingForObject(int32 nObjectID);
63
64 // This processes the event timers if there are any, posting events as required.
65 void CycleEventManager();
66
67 // Determines whether or not the named object is registered for the named event.
68 bool8 IsObjectRegisteredForEvent(int32 nCallerID, const char *pcEventName);
69
70 // These functions save and restore necessary parts of the event manager.
71 void Save(Common::WriteStream *stream) const;
72 void Restore(Common::SeekableReadStream *stream);
73
74 // These functions will probably have direct script counterparts.
75 void RegisterForEvent(int32 nObjectID, const char *pcEventName);
76 void UnregisterForEvent(int32 nObjectID, const char *pcEventName);
77 void PostNamedEvent(const char *pcEventName, int32 nSenderID);
78 void PostNamedEventToObject(const char *pcEventName, int32 nTargetID, int32 nSenderID);
79 void PostRepeatingEvent(const char *pcEventName, uint32 nStart, uint32 nInterval, uint32 nEnd);
80 void ClearAllEventsForObject(int32 nObjectID);
81 bool8 DidObjectSendLastNamedEvent(int32 nCallerID, int32 nObjectID, const char *pcEventName) const;
82 int32 GetIDOfLastObjectToPostEvent(int32 nCallerID, const char *pcEventName) const;
83 void SetSuspendFlagForObject(int32 nObjectID, bool8 bState);
84
85private:
86 _event_list m_pEventLists[MAX_session_objects]; // List of objects and the events they are currently interested in.
87 _event_timer m_pEventTimers[EVENT_MANAGER_MAX_TIMERS]; // Housekeeping for future and repeating events.
88 uint8 m_nNumObjects; // Number of objects in the event manager.
89 bool8 m_pbActiveTimers[EVENT_MANAGER_MAX_TIMERS]; // Housekeeping for future and repeating events.
90 bool8 m_pbRunning[MAX_session_objects]; // Set true for currently-running objects, false if they have been shut down.
91 bool8 m_pbSuspended[MAX_session_objects]; // Allows objects to be suspended then reinstated.
92
93 // Here I block the use of the default '='.
95 void operator=(const _event_manager &) {}
96};
97
98extern _event_manager *g_oEventManager; // Instantiated in global_objects.cpp.
99
100} // End of namespace ICB
101
102#endif // #if !defined( EVENTMANAGER_H_INCLUDED )
Definition: stream.h:745
Definition: stream.h:77
Definition: event_list.h:101
Definition: event_manager.h:46
Definition: event_timer.h:41