22 #ifndef GRIM_KEYFRAME_COMPONENT_H 23 #define GRIM_KEYFRAME_COMPONENT_H 25 #include "engines/grim/costume/component.h" 26 #include "engines/grim/animation.h" 37 void fade(Animation::FadeMode,
int fadeLength)
override;
38 void setKey(
int val)
override;
39 int update(uint time)
override;
40 void reset()
override;
41 void saveState(
SaveGame *state)
override;
42 void restoreState(
SaveGame *state)
override;
46 int _priority1, _priority2;
Definition: savegame.h:33
Definition: animation.h:32
Definition: component.h:38
Definition: keyframe_component.h:32