ScummVM API documentation
keyframe_component.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_KEYFRAME_COMPONENT_H
23 #define GRIM_KEYFRAME_COMPONENT_H
24 
25 #include "engines/grim/costume/component.h"
26 #include "engines/grim/animation.h"
27 
28 namespace Grim {
29 
30 class Animation;
31 
32 class KeyframeComponent : public Component {
33 public:
34  KeyframeComponent(Component *parent, int parentID, const char *filename, tag32 tag);
36  void init() override;
37  void fade(Animation::FadeMode, int fadeLength) override;
38  void setKey(int val) override;
39  int update(uint time) override;
40  void reset() override;
41  void saveState(SaveGame *state) override;
42  void restoreState(SaveGame *state) override;
43 
44 private:
45  Animation *_anim;
46  int _priority1, _priority2;
47 };
48 
49 } // end of namespace Grim
50 
51 #endif
Definition: savegame.h:33
Definition: animation.h:32
Definition: actor.h:33
Definition: component.h:38
Definition: keyframe_component.h:32