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enum | RepeatMode { Once = 0,
Looping = 1,
PauseAtEnd = 2,
FadeAtEnd = 3
} |
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enum | FadeMode { None = 0,
FadeIn = 1,
FadeOut = 2
} |
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| Animation (const Common::String &keyframe, AnimManager *manager, int pr1, int pr2) |
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void | activate () |
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void | deactivate () |
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void | play (RepeatMode repeatMode) |
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void | fade (FadeMode fadeMode, int fadeLength) |
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void | pause (bool pause) |
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void | stop () |
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bool | getIsActive () const |
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FadeMode | getFadeMode () const |
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int | update (uint time) |
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void | saveState (SaveGame *state) const |
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void | restoreState (SaveGame *state) |
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The documentation for this class was generated from the following file: