ScummVM API documentation
dimuse_bndmgr.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_IMUSE_DIGI_BUNDLE_MGR_H
23#define SCUMM_IMUSE_DIGI_BUNDLE_MGR_H
24
25#include "common/scummsys.h"
26#include "common/file.h"
27#include "scumm/imuse_digi/dimuse_defs.h"
28
29namespace Scumm {
30
31class BaseScummFile;
32
34public:
35 struct AudioTable {
36 char filename[24];
37 int32 offset;
38 int32 size;
39 };
40
41 struct IndexNode {
42 char filename[24];
43 int32 index;
44 };
45
46private:
47
48 struct FileDirCache {
49 char fileName[20];
50 AudioTable *bundleTable;
51 int32 numFiles;
52 bool isCompressed;
53 IndexNode *indexTable;
54 } _bundleDirCache[4];
55
56 const ScummEngine *_vm;
57public:
58 BundleDirCache(const ScummEngine *vm);
60
61 int matchFile(const char *filename);
62 AudioTable *getTable(int slot);
63 IndexNode *getIndexTable(int slot);
64 int32 getNumFiles(int slot);
65 bool isSndDataExtComp(int slot);
66};
67
68class BundleMgr {
69
70private:
71 struct CompTable {
72 int32 offset;
73 int32 size;
74 int32 codec;
75 };
76
77 BundleDirCache *_cache;
78 BundleDirCache::AudioTable *_bundleTable;
79 BundleDirCache::IndexNode *_indexTable = nullptr;
80 CompTable *_compTable;
81
82 int _numFiles = 0;
83 int _numCompItems = 0;
84 int _lastBlockDecompressedSize = 0;
85 int _curSampleId = 0;
86 int _curDecompressedFilePos = 0;
87 BaseScummFile *_file;
88 bool _compTableLoaded = 0;
89 bool _isUncompressed = 0;
90 int _fileBundleId = 0;
91 byte _compOutputBuff[0x2000] = {};
92 byte *_compInputBuff = nullptr;
93 int _outputSize = 0;
94 int _lastBlock = 0;
95 bool loadCompTable(int32 index);
96
97public:
98
99 BundleMgr(const ScummEngine *vm, BundleDirCache *_cache);
100 ~BundleMgr();
101
102 bool open(const char *filename, bool &isCompressed, bool errorFlag = false);
103 void close();
104 Common::SeekableReadStream *getFile(const char *filename, int32 &offset, int32 &size);
105 int32 seekFile(int32 offset, int size);
106 int32 readFile(const char *name, int32 size, byte **compFinal, bool headerOutside);
107 bool isExtCompBun(byte gameId);
108};
109
110} // End of namespace Scumm
111
112#endif
Definition: stream.h:745
Definition: file.h:36
Definition: dimuse_bndmgr.h:33
Definition: dimuse_bndmgr.h:68
Definition: scumm.h:536
Definition: actor.h:30
Definition: dimuse_bndmgr.h:35
Definition: dimuse_bndmgr.h:41